使用 C# 在 Unity 中关闭线程 [英] Closing threads in Unity with C#
问题描述
我想确保当我的应用程序退出时,所有打开的线程都已关闭.但是,当我尝试这样做时,我收到错误消息,告诉我没有我正在尝试执行的操作的引用对象,即使它们都在同一个类中.
I'm wanting to make sure that when my application quits that any and all open threads are closed. However when I try to do so I get the error telling me that there is no reference object for what I'm trying to do, even though it's all in the same class.
有人可以帮我吗?
开始/打开线程:
Thread listen_thread;
TcpListener tcp_listener;
Thread clientThread;
// Use this for initialization
void Start ()
{
IPAddress ip_addy = IPAddress.Parse(ip_address);
tcp_listener = new TcpListener(ip_addy, port);
listen_thread = new Thread(new ThreadStart(ListenForClients));
listen_thread.Start();
Debug.Log("start thread");
}
然后我试图关闭它们:
void OnApplicationQuit()
{
try
{
clientThread.Abort();
tcp_listener.Stop();
listen_thread.Abort();
}
catch(Exception e)
{
Debug.Log(e.Message);
}
}
我做错了什么?线程打开并做他们认为很好的事情,但由于某种原因我无法关闭它们.
What am I doing wrong? The threads open and do what they are suppose to just fine, but for some reason I can't close them.
推荐答案
你不应该强迫一个线程Abort
,在这个主题的其他地方,SO 和网络上有很多很好的答案,例如:
You shouldn't force a thread to Abort
, there is a lot of good answers on SO and web elsewhere on this topic, e.g:
- 将线程置于其自己的进程中.如果您希望它停止,请终止该进程.
- 如何在 .NET(以及为什么 Thread.Abort 是邪恶的)
- 您无需取消线程.
- MSdn on THread.Abort().请参阅备注部分.
- Put the thread in its own process. When you want it to stop, kill the process.
- How To Stop a Thread in .NET (and Why Thread.Abort is Evil)
- You don't need to cancel the thread.
- msdn on THread.Abort(). See remarks section.
相反,您应该实现一个cancalation 模式,例如通过Task
或BackgroundWorker
类.在这种情况下,您基本上会说:停止或中断您正在做的任何事情,然后退出该方法".您还可以推出自己的实现:查询 volatile bool 或使用事件句柄,但可能坚持使用现有的解决方案.此答案中的更多信息.
Instead you should implement a cancalation pattern, for example via Task
or BackgroundWorker
classes. In this case you basically say: "stop or break whatever you doing and just exit the method". You can also roll out your own implementation: query a volatile bool or using event handles, but probably stick to the solutions already available. More info in this answer.
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