Java Snake Game 避免使用 Thread.sleep [英] Java Snake Game avoiding using Thread.sleep
问题描述
我用 Java 制作了我的第一款游戏 - Snake,它的主循环看起来像这样
I made my first game in Java - Snake, it's main loop looks like this
while (true)
{
long start = System.nanoTime();
model.eUpdate();
if (model.hasElapsedCycle())
{
model.updateGame();
}
view.refresh();
long delta = (System.nanoTime() - start) / 1000000L;
if (delta < model.getFrameTime())
{
try
{
Thread.sleep(model.getFrameTime() - delta);
} catch (Exception e)
{
e.printStackTrace();
}
}
}
但是在我的项目要求中有一个响应点,因此我需要将 Thread.sleep()
更改为其他内容,但我不知道如何以简单的方式执行此操作.提前感谢您的建议.
But in my project's requirments there is a responsivity point, so I need to change the Thread.sleep()
into something else, but I have no idea how to do this in an easy way.
Thanks in advance for any advice.
推荐答案
我用 Java 完成了一两个简单的游戏,并使用 Swing Timer
来处理主游戏循环.计时器将允许您设置 ActionListener
在提供的 delay
过去后被触发.中间延迟将来自您的帧速率.最基本的用法如下:
I've done a simple game or two with Java and to handle the main game loop I've used a Swing Timer
. The timer will allow you to set an ActionListener
to be fired after a provided delay
has elapsed. The in-between delay would be derived from your frame rate. The most basic usage would look like:
Timer timer = new Timer(delay, listener);
timer.start();
这会将初始延迟和中间延迟设置为相同的值.如果需要,您还可以将它们设置为不同的值,如下所示:
This would set the initial and in-between delays to the same value. You could also set them to be different values if needed like so:
Timer timer = new Timer(delay, listener);
timer.setInitialDelay(0);
timer.start();
在上面的例子中,listener
会在开始后尽快触发,之后会在中间有一个 delay
.
In the above example, the listener
will fire ASAP after starting and with a delay
in-between thereafter.
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