如果之后我想为自动布局约束设置动画,我该如何修改 UIView 扩展? [英] How do I have to modify my UIView extension if I wanted to animate the auto layout constraints afterward?

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问题描述

我制作了一个 UIView 扩展来设置我的 NSLayout 锚点.一切正常.但是,如果我想添加一个 NSLayoutConstraint 以便我可以在之后为约束设置动画,我该如何修改我的扩展?

I have made an UIView extension to set my NSLayout anchors. Everything works just fine. But how can I modify my extension if I wanted to add an NSLayoutConstraint so I could animate the constraints afterward?

这是我当前的扩展:

extension UIView {
    func anchor(top: NSLayoutYAxisAnchor?, leading: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, trailing: NSLayoutXAxisAnchor?, padding: UIEdgeInsets = .zero, size: CGSize = .zero) {
        //translate the view's autoresizing mask into Auto Layout constraints
        translatesAutoresizingMaskIntoConstraints = false

        if let top = top {
            topAnchor.constraint(equalTo: top, constant: padding.top).isActive = true
        }

        if let leading = leading {
            leadingAnchor.constraint(equalTo: leading, constant: padding.left).isActive = true
        }

        if let bottom = bottom {
            bottomAnchor.constraint(equalTo: bottom, constant: -padding.bottom).isActive = true
        }

        if let trailing = trailing {
            trailingAnchor.constraint(equalTo: trailing, constant: -padding.right).isActive = true
        }

        if size.width != 0 {
            widthAnchor.constraint(equalToConstant: size.width).isActive = true
        }

        if size.height != 0 {
            heightAnchor.constraint(equalToConstant: size.height).isActive = true
        }
    }
}

这是扩展的调用方式:

//feedViewButton constraints
feedViewButton.anchor(top: nil, leading: nil, bottom: view.safeAreaLayoutGuide.bottomAnchor, trailing: view.trailingAnchor, padding: .init(top: 0, left: 0, bottom: 0, right: 25), size: .init(width: 50, height: 50))

更新

我想要这样的东西

var topAnchor: NSLayoutConstraint?

topAnchor = topAnchor.constraint(equaltTo: top, constant: padding.top)
topAnchor.isActive = true

然后像这样制作动画:

let animator = UIViewPropertyAnimator(duration: 1, curve: .easeOut) {
    topAnchor.constant = 20
}
animator.startAnimation()

推荐答案

尝试使用自动布局对其进行动画处理,由于尚未应用约束,因此它应该是可动画的:

Just try to animate it using autolayout, since the constraints haven't been applied yet, it should be animatable:

feedViewButton.anchor(top: nil, leading: nil, bottom: view.safeAreaLayoutGuide.bottomAnchor, trailing: view.trailingAnchor, padding: .init(top: 0, left: 0, bottom: 0, right: 25), size: .init(width: 50, height: 50))
feedViewButton.superview?.setNeedsLayout()
UIView.animate(withDuration: 0.2, delay: 0, options: [.allowUserInteraction], animations: {
    feedViewButton.superview?.layoutIfNeeded()
}, completion: nil)

更新

如果您想稍后更改锚点上的常量以对其他更改进行动画处理,则必须保留对约束的引用以便以后能够操作它们:

If you want to later change the constants on the anchors to animate some other change, you have to keep references to the constraints to be able to manipulate them later:

enum ConstraintType {
    case top, leading, trailing, bottom, width, height
}

extension UIView {

    func anchor(top: NSLayoutYAxisAnchor?, leading: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, trailing: NSLayoutXAxisAnchor?, padding: UIEdgeInsets = .zero, size: CGSize = .zero) -> [ConstraintType : NSLayoutConstraint] {
        //translate the view's autoresizing mask into Auto Layout constraints
        translatesAutoresizingMaskIntoConstraints = false

        var constraints: [ConstraintType : NSLayoutConstraint] = [:]

        if let top = top {
            constraints[.top] = topAnchor.constraint(equalTo: top, constant: padding.top)
        }

        if let leading = leading {
            constraints[.leading] = leadingAnchor.constraint(equalTo: leading, constant: padding.left)
        }

        if let bottom = bottom {
            constraints[.bottom] = bottomAnchor.constraint(equalTo: bottom, constant: -padding.bottom)
        }

        if let trailing = trailing {
            constraints[.trailing] = trailingAnchor.constraint(equalTo: trailing, constant: -padding.right)
        }

        if size.width != 0 {
            constraints[.width] = widthAnchor.constraint(equalToConstant: size.width)
        }

        if size.height != 0 {
            constraints[.height] = heightAnchor.constraint(equalToConstant: size.height)
        }
        let constraintsArray = Array<NSLayoutConstraint>(constraints.values)
        NSLayoutConstraint.activate(constraintsArray)
        return constraints
    }
}

此扩展返回一个约束字典,您可以稍后更改这些约束并对这些更改进行动画处理.例如:

This extension returns a dictionary of constraints that you can later change and animate those changes. E.g.:

let constraints = feedViewButton.anchor(top: nil, leading: nil, bottom: view.safeAreaLayoutGuide.bottomAnchor, trailing: view.trailingAnchor, padding: .init(top: 0, left: 0, bottom: 0, right: 25), size: .init(width: 50, height: 50))
// applies the constraints    
self.view.layoutIfNeeded()

// now to animate bottom to -50:
if let bottomConstraint = constraints[.bottom] {
    bottomConstraint.constant = -50
    self.view.setNeedsLayout()
    let animator = UIViewPropertyAnimator(duration: 1, curve: .easeInOut, animations: {
        self.view.layoutIfNeeded()
    })
    animator.startAnimation()
}

这篇关于如果之后我想为自动布局约束设置动画,我该如何修改 UIView 扩展?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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