在 Swift 中使用 NSTimer [英] Using an NSTimer in Swift
本文介绍了在 Swift 中使用 NSTimer的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
在这种情况下,timerFunc() 永远不会被调用.我错过了什么?
In this scenario, timerFunc() is never called. What am I missing?
class AppDelegate: NSObject, NSApplicationDelegate {
var myTimer: NSTimer? = nil
func timerFunc() {
println("timerFunc()")
}
func applicationDidFinishLaunching(aNotification: NSNotification?) {
myTimer = NSTimer(timeInterval: 5.0, target: self, selector:"timerFunc", userInfo: nil, repeats: true)
}
}
推荐答案
您可以创建一个定时计时器,它会自动将自己添加到 runloop 并开始触发:
You can create a scheduled timer which automatically adds itself to the runloop and starts firing:
Swift 2
NSTimer.scheduledTimerWithTimeInterval(0.5, target: self, selector: "timerDidFire:", userInfo: userInfo, repeats: true)
斯威夫特 3、4、5
Timer.scheduledTimer(withTimeInterval: 0.5, target: self, selector: #selector(timerDidFire(_:)), userInfo: userInfo, repeats: true)
或者,您可以保留当前代码,并在准备好时将计时器添加到运行循环中:
Or, you can keep your current code, and add the timer to the runloop when you're ready for it:
Swift 2
let myTimer = NSTimer(timeInterval: 0.5, target: self, selector: "timerDidFire:", userInfo: nil, repeats: true)
NSRunLoop.currentRunLoop().addTimer(myTimer, forMode: NSRunLoopCommonModes)
斯威夫特 3、4、5
let myTimer = Timer(timeInterval: 0.5, target: self, selector: #selector(timerDidFire(_:)), userInfo: nil, repeats: true)
RunLoop.current.add(myTimer, forMode: RunLoop.Mode.common)
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