setPreviewTexture() API 的等效 Camera2 API 是什么? [英] What is the equivalent Camera2 API for setPreviewTexture() API?
问题描述
我一直在尝试获取GL Texture并从中生成SurfaceTexture,并将其提供给Camera目标端,以便我可以在着色器程序中使用Texture进行渲染.
I have been trying to get the GL Texture and generate a SurfaceTexture from it, and provide to the Camera destination end, so that i can use Texture in the shader program to render.
在 Camera2 API 之前,我可以看到下面的 API.https://developer.android.com/reference/android/hardware/Camera.html#setPreviewTexture(android.graphics.SurfaceTexture)
Before Camera2 API, i could see the API below. https://developer.android.com/reference/android/hardware/Camera.html#setPreviewTexture(android.graphics.SurfaceTexture)
我一直在寻找 Camera2 API 的等效 API.有人可以提供提示吗?或者任何替代方案,例如使用 TextureView 的 setSurfaceTexture(SurfaceTexture openGLMappedSurfaceTexture) ?
I have been hunting the equivalent API for Camera2 API. Could someone provide the hint? Or any alternative say something like, using setSurfaceTexture(SurfaceTexture openGLMappedSurfaceTexture) of TextureView?
推荐答案
试试这个:
SurfaceTexture texture = mTextureView.getSurfaceTexture();
assert texture != null;
// We configure the size of default buffer to be the size of camera preview we want.
texture.setDefaultBufferSize(mPreviewSize.getWidth(), mPreviewSize.getHeight());
// This is the output Surface we need to start preview.
Surface surface = new Surface(texture);
// We set up a CaptureRequest.Builder with the output Surface.
mPreviewRequestBuilder
= mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
mPreviewRequestBuilder.addTarget(surface);
请参考此示例以更好地理解:
Please refer this sample for a better understanding:
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