python pygame暂停功能 [英] python pygame pause function

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本文介绍了python pygame暂停功能的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我是初学者,我的代码有问题.在这里你可以看到我的代码的简短摘录.

I am beginner and have a problem with my code. Here you can see a short excerpt of my code.

这是我创建的一个简单的蛇游戏,但我试图添加一个暂停.我知道了,但是当我开始暂停时,我无法关闭它.

It's a simple snake game I created but I was trying to add a pause. I got it but when I start the pause I am not able to close it.

可能我的代码中有一个基本错误,所以我无法前进.我希望你能帮助我.

Possibly there is a basic mistake in my code so I couldn't advance. I hope you can help me.

先谢谢你!

def checkquit(e):
    running = True
    pause = False
    for ev in e:
        if ev.type == pygame.QUIT:
            exit(0)
            running = True

        if ev.type == pygame.KEYDOWN and ev.key == pygame.K_ESCAPE:
            quit(0)
            running = True

        if ev.type == pygame.KEYDOWN and ev.key == pygame.K_p:
            pause = False

    while pause:
        #running = False
        pause = True   
        red = (255,0,0)

        screen = pygame.display.set_mode((800,500))
        screen.fill((0,0,0))

        my_font = pygame.font.SysFont("monospace", 50)
        my_font_two = pygame.font.SysFont("monospace", 10)

        text1 = myfont.render("Pause!", 100, red)
        text2 = myfont.render("Please restart the game", 100, red)

        screen.blit(text2, (10, 200))
        screen.blit(text1, (230, 100))

        pygame.display.update()

        for ev in e:
            if ev.type == pygame.QUIT:
                pause = False
            if ev.type == pygame.KEYDOWN and ev.key == pygame.K_ESCAPE:
                pause = False      
            if ev.type == pygame.KEYDOWN and ev.key == pygame.K_p:
                pause = True

推荐答案

暂停屏幕显示在单独的应用程序循环中.您也必须在该循环中获取事件.请注意,在您的代码中,e 的内容在暂停"循环中永远不会改变:

The pause screen is displayed in a separate application loop. You've to get the events in that loop, too. Note, in your code, the content of e never changes in the "pause" loop:

def checkquit(e):
    global running
    running = True
    pause = False
    for ev in e:
        if ev.type == pygame.QUIT:
            exit(0)
            running = True
        if ev.type == pygame.KEYDOWN and ev.key == pygame.K_ESCAPE:
            quit(0)
            running = True
        if ev.type == pygame.KEYDOWN and ev.key == pygame.K_p:
            pause = True

    while pause:

        # [...]


        # get the new events
        e = pygame.event.get()

        # handle the events in the loop
        for ev in e:
            if ev.type == pygame.QUIT:
                pause = False
            if ev.type == pygame.KEYDOWN and ev.key == pygame.K_ESCAPE:
                pause = False      
            if ev.type == pygame.KEYDOWN and ev.key == pygame.K_p:
                pause = True

runnung 似乎是全局命名空间中的一个变量.你必须使用 global 语句 来改变它的状态.此外,在暂停"循环中重新创建窗口表面是多余的.

runnung seems to be a variable in global namespace. You've to use the global statement to change its state. Furthermore it is superfluous to recreate the window surface in the "pause" loop.

screen = pygame.display.set_mode((800,500))

我建议更改游戏流程.使用 1 个应用程序循环.例如:

I recommend to change the game process. Use 1 application loop. e.g.:

myfont=pygame.font.SysFont("monospace",50)
myfonttwo=pygame.font.SysFont("monospace",10)
text1=myfont.render("Pause!",100,red)
text2=myfont.render("Please restart the game",100,red)

def checkquit(e):
    global running, pause
    for ev in e:
        if ev.type == pygame.QUIT:
            exit(0)
            running = True
        if ev.type == pygame.KEYDOWN and ev.key == pygame.K_ESCAPE:
            if pause:
                pause = False
            else:
                quit(0)
                running = True
        if ev.type == pygame.KEYDOWN and ev.key == pygame.K_p:
            pause = not pause

running, pause = True, False
while running:
    events = pygame.event.get()
    checkquit(events)

    screen.fill((0,0,0))
    if pause:
        # draw pause screen
        screen.blit(text2,(10,200))
        screen.blit(text1,(230,100))

    else:
        # draw game
        # [...]

    pygame.display.update() 

这篇关于python pygame暂停功能的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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