如何使用 rotozoom 在 pygame 中设置缩放和旋转动画 [英] How to animate scale and rotate in pygame using rotozoom
问题描述
好的,所以我只是想在缩放之前先让它与旋转一起工作,然后一旦我确定旋转缩放应该很容易.对于我的生活,我似乎无法让它发挥作用.这是一个简单的类,我希望对象随时间旋转以及在 x 方向上进行变换.转换工作正常,但我无法让它旋转.
Okay so Im just trying to get it working with rotations first before scaling then once I nail that the rotozoom should be easy. For the life of me I cant seem to get it working. Heres a simple class that I want the object to rotate over time as well a transform in the x direction. The transform is working fine but i just cant get it to rotate.
class Puff(pygame.sprite.Sprite):
def __init__(self, screen):
pygame.sprite.Sprite.__init__(self)
self.screen = screen
try:
self.imagePuff = pygame.image.load(os.path.join("Images","puff.tga")).convert()
except:
raise UserWarning, "Unable to find Puff image"
self.imagePuff.set_colorkey((0,0,255))
self.image = self.imagePuff
self.rect = self.image.get_rect()
self.x = self.screen.get_width()/3
self.y = self.screen.get_height()/3+10
self.rect.center = (self.x, self.y)
self.lifespan = 60
self.speed = 1
self.count = 0
self.angle = 0
def update(self):
self.calcPos()
self.rect.center = self.x, self.y
self.transform()
if self.count > self.lifespan:
self.kill()
def calcPos(self):
self.x -= 5
self.y = self.y
def transform(self):
self.count += 1.1
self.angle += self.count*25
self.newTrans = pygame.transform.scale(self.copyImage, (400,400))
self.newRect = self.newTrans.get_rect()
self.newRect.center = self.rect.center
推荐答案
我是这样做的,所以你可以轮换你的粉扑类:
This is how I've made it so you can rotate your puff class:
import pygame
class Puff(pygame.sprite.Sprite):
def __init__(self, screen):
pygame.sprite.Sprite.__init__(self)
self.screen = screen
try:
self.imagePuff = pygame.image.load("puff.jpg").convert()
except:
raise UserWarning, "Unable to find Puff image"
self.image = self.imagePuff
self.imagePuff.set_colorkey((0,0,255))
self.rect = self.image.get_rect()
self.x = self.screen.get_width()/3
self.y = self.screen.get_height()/3+10
self.rect.center = (self.x, self.y)
self.lifespan = 60
self.speed = 1
self.count = 0
self.angle = 0
def update(self):
oldCenter = self.rect.center
self.image = pygame.transform.rotate(self.imagePuff, self.angle)
self.rect = self.image.get_rect()
self.rect.center = oldCenter
def calcPos(self):
self.x -= 5
self.y = self.y
def turnLeft(self):
self.angle = (self.angle + 45) % 360
def turnRight(self):
self.angle = (self.angle - 45) % 360
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((400,300))
clock = pygame.time.Clock()
background = pygame.Surface(screen.get_size())
background.fill((0, 0, 0))
pygame.display.set_caption("Spinning sprite!!!")
ball = Puff(screen)
sprites = pygame.sprite.Group()
sprites.add(ball)
keepGoing = True
while keepGoing:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
ball.turnRight()
sprites.clear(screen, background)
sprites.update()
sprites.draw(screen)
pygame.display.flip()
clock.tick(30)
本质上的关键点是:
self.image = pygame.transform.rotate(self.imagePuff, self.angle)
在update方法中,还有两种改变角度的方法:
In the update method, and the two methods for changing the angle:
def turnLeft(self):
self.angle = (self.angle + 45) % 360
def turnRight(self):
self.angle = (self.angle - 45) % 360
在上面每个时钟滴答的代码中,精灵都向右旋转:
In the code above every clock tick the sprite is rotated to the right:
ball.turnRight()
由于您省略了转换方法,我不得不编辑代码以展示如何仅进行旋转.
As you omitted your transform method, I had to edit the code to show how to do just rotations.
希望这会有所帮助,如果您需要更多帮助,请发表评论.
Hope this helps and if you need any more help please leave a comment.
如果你想旋转并向左移动,那么你只需要添加这个:
if you want to rotate and move to the left then you only really need to add this:
def update(self):
self.calcPos() # This moves the position - 5 in the x direction
self.rect.center = self.x, self.y
self.rotate() # This calls the bit to change the angle
if self.count > self.lifespan:
self.kill()
oldCenter = self.rect.center
self.image = pygame.transform.rotate(self.imagePuff, self.angle) # This rotates
self.rect = self.image.get_rect()
self.rect.center = oldCenter
def calcPos(self):
self.x -= 5
def rotate(self):
self.angle = (self.angle + 45) % 360
你应该检查一下:
http://www.gamedev.net/topic/444490-pygame-easy-as-py/
如果你搜索rotate.py",你会看到一段关于旋转精灵的代码
If you search for "rotate.py" you'll see the a section of code on rotating sprites
尝试将转换方法更改为:
Try changing you transform method to:
def transform(self):
self.count += 1.1
self.angle += (self.count*25) % 360
self.copyImage = pygame.transform.rotate(self.imagePuff, self.angle)
self.newTrans = pygame.transform.scale(self.copyImage, (400,400))
self.image = self.newTrans
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