如何实现图片而不是我的红色矩形? [英] How do I implement a picture instead of my red rectangle?
问题描述
我似乎无法从文件中添加图片而不是正在显示的红色矩形.这只是我的代码中的一类.我已经看过其他关于如何做到这一点的教程,但我没有任何运气.当我尝试添加 image.load 命令时,我一直得到一个没有任何内容的黑色窗口.我希望显示图像而不是红色矩形,但仍具有相同的 x 和 y 值等.
I cant seem to add a picture from a file instead of the red rectangle that is being displayed. This is only one class of my code. I have looked at other tutorials on how to do this but i haven't had any luck. When i tried adding the image.load command, I kept getting a black window without anything on it. I would like the image to be displayed instead of the red rectangle, but still with the same x and y values etc.
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.x_change = 0
self.y_change = 0
self.jump_duration = 15
self.jumping = False
self.jump_cooldown = 0
self.move_unit = 5
self.jump_cooldown_duration = 0
self.width = 200
self.height = 200
self.image = pygame.Surface([self.width, self.height])
self.image.fill(RED)
self.rect = self.image.get_rect()
self.x = x
self.y = y
self.rect.x = self.x
self.rect.y = self.y
def move(self, movement):
if movement == "":
self.x_change = 0
self.y_change = 0
if movement == "L":
self.x_change =- self.move_unit
if movement == "R":
self.x_change = self.move_unit
if movement == "U" and self.jump_duration >= 0 and self.jump_cooldown == 0:
self.y_change =- (self.move_unit + 1)
self.jump_duration -= 1
self.jumping = True
print("jumping")
if self.jump_duration<0:
self.jump_duration=10
self.jump_cooldown=10
self.jumping=False
def start_jump_cooldown(self):
if self.jumping:
self.jump_cooldown_duration = 60
def update(self, movement):
if movement == "L":
self.x_change=-self.move_unit
if movement == "R":
self.x_change=self.move_unit
if self.jump_duration<0:
self.jump_duration=5
self.jump_cooldown_duration=10
self.jumping=False
if self.jump_cooldown_duration>0:
self.jump_cooldown_duration-=1
self.x += self.x_change
self.y += self.y_change
self.rect.x = self.x
self.rect.y = self.y
推荐答案
使用 pygame.image.load
函数从您的硬盘加载图像并将其分配给 self.image
属性在 >__init__
类的方法.
Use the pygame.image.load
function to load the image from your hard disk and assign it to the self.image
attribute in the __init__
method of your class.
如果文件在子目录中,您应该使用 os.path.join
函数构造路径,以便它在不同的操作系统下正常工作.
If the file is in a subdirectory you should construct the path with the os.path.join
function, so that it works correctly with different operating systems.
convert
(或 convert_alpha
用于具有透明度的图像)方法应该被调用以提高性能.
The convert
(or convert_alpha
for images with transparency) method should be called to improve the performance.
import os
import pygame
pygame.init()
# The display has to be initialized.
screen = pygame.display.set_mode((640, 480))
# Pass the path of the image to pygame.image.load.
MY_IMAGE = pygame.image.load('image.png').convert_alpha()
# If the image is in a subdirectory, for example "assets".
MY_IMAGE = pygame.image.load(os.path.join('assets', 'image.png')).convert_alpha()
class Player(pygame.sprite.Sprite):
def __init__(self, pos):
super().__init__()
self.image = MY_IMAGE # Assign the image.
self.rect = self.image.get_rect(center=pos)
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