ubuntu 中的 PyGame.error [英] PyGame.error in ubuntu

查看:55
本文介绍了ubuntu 中的 PyGame.error的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在 ubuntu 12.10 中遇到了 pygame 和 python 3 的问题.当我尝试加载图像时出现此错误:

I have problem with pygame and python 3 in ubuntu 12.10. When i tried load an image i got this error:

pygame.error: 文件不是 Windows BMP 文件

pygame.error: File is not a Windows BMP file

但在 python 2.7 中一切正常.我使用来自 http://inventwithpython.com/chapter19.html

But in python 2.7 all works fine. I use code from http://inventwithpython.com/chapter19.html

对不起,我的英语不好.

Sorry for my poor English.

import pygame, sys, time, random
from pygame.locals import *
# set up pygame
pygame.init()
mainClock = pygame.time.Clock()
# set up the window
WINDOWWIDTH = 400
WINDOWHEIGHT = 400
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Sprites and Sound')
# set up the colors
BLACK = (0, 0, 0)
# set up the block data structure
player = pygame.Rect(300, 100, 40, 40)
playerImage = pygame.image.load('player.png')
playerStretchedImage = pygame.transform.scale(playerImage, (40, 40))
foodImage = pygame.image.load('cherry.png')
foods = []
for i in range(20):
    foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20))
foodCounter = 0
NEWFOOD = 40
# set up keyboard variables
moveLeft = False
moveRight = False
moveUp = False
moveDown = False
MOVESPEED = 6
# set up music
pickUpSound = pygame.mixer.Sound('pickup.wav')
pygame.mixer.music.load('background.mid')
pygame.mixer.music.play(-1, 0.0)
musicPlaying = True
# run the game loop
while True:
    # check for the QUIT event
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == KEYDOWN:
            # change the keyboard variables
            if event.key == K_LEFT or event.key == ord('a'):
                moveRight = False
                moveLeft = True
            if event.key == K_RIGHT or event.key == ord('d'):
                moveLeft = False
                moveRight = True
            if event.key == K_UP or event.key == ord('w'):
                moveDown = False
                moveUp = True
            if event.key == K_DOWN or event.key == ord('s'):
                moveUp = False
                moveDown = True
        if event.type == KEYUP:
            if event.key == K_ESCAPE:
                pygame.quit()
                sys.exit()
            if event.key == K_LEFT or event.key == ord('a'):
                moveLeft = False
            if event.key == K_RIGHT or event.key == ord('d'):
                moveRight = False
            if event.key == K_UP or event.key == ord('w'):
                moveUp = False
            if event.key == K_DOWN or event.key == ord('s'):
                moveDown = False
            if event.key == ord('x'):
                player.top = random.randint(0, WINDOWHEIGHT - player.height)
                player.left = random.randint(0, WINDOWWIDTH - player.width)
            if event.key == ord('m'):
                if musicPlaying:
                    pygame.mixer.music.stop()
                else:
                    pygame.mixer.music.play(-1, 0.0)
                musicPlaying = not musicPlaying
        if event.type == MOUSEBUTTONUP:
            foods.append(pygame.Rect(event.pos[0] - 10, event.pos[1] - 10, 20, 20))
    foodCounter += 1
    if foodCounter >= NEWFOOD:
        # add new food
        foodCounter = 0
        foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20))
    # draw the black background onto the surface
    windowSurface.fill(BLACK)
    # move the player
    if moveDown and player.bottom < WINDOWHEIGHT:
        player.top += MOVESPEED
    if moveUp and player.top > 0:
        player.top -= MOVESPEED
    if moveLeft and player.left > 0:
        player.left -= MOVESPEED
    if moveRight and player.right < WINDOWWIDTH:
        player.right += MOVESPEED
    # draw the block onto the surface
    windowSurface.blit(playerStretchedImage, player)
    # check if the block has intersected with any food squares.
    for food in foods[:]:
        if player.colliderect(food):
            foods.remove(food)
            player = pygame.Rect(player.left, player.top, player.width + 2, player.height + 2)
            playerStretchedImage = pygame.transform.scale(playerImage, (player.width, player.height))
            if musicPlaying:
                pickUpSound.play()
    # draw the food
    for food in foods:
        windowSurface.blit(foodImage, food)
    # draw the window onto the screen
    pygame.display.update()
    mainClock.tick(40)

推荐答案

Ubuntu 发布的存储库特别将 Python 2.7 显示为 PyGame 1.6.1 的依赖项,PyGame 1.6.1 是 Ubuntu 发布的存储库中的当前版本.它可能只是该包支持的唯一 Python 版本.

The Ubuntu released repo specifically shows Python 2.7 as a dependency of PyGame 1.6.1 which is the current version in the Ubuntu Released repo. It may just be the only version of Python supported by the package.

要自己查看此信息,请尝试 apt-cache depends python-pygame.

To see this info yourself try apt-cache depends python-pygame.

这篇关于ubuntu 中的 PyGame.error的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
相关文章
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆