将敌人添加到 pygame 平台游戏 [英] Adding enemies to a pygame platformer

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问题描述

我是 pygame 的新手,正在尝试制作基于本教程的平台游戏:http://programarcadegames.com/python_examples/show_file.php?file=platform_scroller.py

I'm new to pygame and trying to make a platformer game that's based on this tutorial: http://programarcadegames.com/python_examples/show_file.php?file=platform_scroller.py

我不太明白如何添加移动的敌人,你能帮我吗?

I can't quite figure out how to add moving enemies, can you help me?

推荐答案

移动敌人将是示例中 PlayerPlatform 对象如何工作的组合您链接到的:

Moving enemies would be something of a combination of how the Player and Platform objects work in the example to which you linked:

  1. 敌人类将是 pygame.sprite.Sprite 的子类,类似于上述两个对象.

  1. The enemy class would be a subclass of pygame.sprite.Sprite, similar to both aforementioned objects.

他们必须实现一个 update() 方法,类似于 Player,来定义他们如何在每一帧上移动.查看 Player.update() 以获得指导;基本上,以某种方式移动 Enemyrect.

They would have to implement an update() method, similar to Player, to define how they move on each frame. Look at Player.update() for guidance; basically, move the Enemy's rect in some way.

敌人类的实例应该添加到关卡的 enemy_list 对象(示例代码中已经存在),这意味着它们将在每一帧更新和绘制.这类似于 Level_0x 构造函数如何将 Platform 实例添加到关卡的 platform_list 变量中.

Instances of the enemy class should be added to a level's enemy_list object (which already exists in the example code), which means they would be updated and drawn on every frame. This is similar to how Level_0x constructors add Platform instances to the level's platform_list variable.

简而言之,这看起来像:

In short, that would look something like:

class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        # Set the size, look, initial position, etc. of an enemy here...
        pass

    def update(self):
        # Define how the enemy moves on each frame here...
        pass

class Level_01(Level):
    def __init__(self, player):
        # platform code already in example goes here...

        # Add two enemies to the level
        self.enemy_list.add(Enemy())
        self.enemy_list.add(Enemy())

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