从借用对象的循环内部操作对象 [英] Manipulating an object from inside a loop that borrows it
问题描述
我正在用 Rust 编写一些连接到远程服务器的代码,并根据该服务器发送的消息,计算一些统计信息或基于这些统计信息执行操作.但这对我来说更像是一个学习项目,我遇到了一个问题.
I'm writing some code in Rust that connects to a remote server, and depending on the messages sent by that server, computes some statistics or executes actions based on these statistics. But this is more of a learning project for me and I've run into an issue.
这是我为了重现问题而减少到最低限度的代码:
Here is the code that I have reduced to a bare minimum to reproduce the problem :
// Repro code for error[E0502]: cannot borrow `*self` as mutable because `self.server` is also borrowed as immutable
use std::collections::HashMap;
struct ServerReader {
server: Vec<u32>, // A vec for demo purposes, but please imagine this is a server object
counters: HashMap<u32, usize>,
}
impl ServerReader {
fn new() -> ServerReader {
ServerReader {
server: vec!(1, 2, 5, 2, 7, 9, 1, 1, 5, 6), // Filling my "server" with some messages
counters: HashMap::new(),
}
}
fn run(&mut self) {
println!("Connecting..."); // ... here there should be some code to connect to the server ...
for message in self.server.iter() { // We wait for the network messages sent by the server, and process them as they come
// ----------- immutable borrow occurs here
println!("Received {}", message);
self.process_message(*message); // HOW
// ^^^^ mutable borrow occurs here
}
// - immutable borrow ends here
println!("Disconnected");
}
fn process_message(&mut self, message: u32) {
// Please imagine that this function contains complex stuff
let counter = self.counters.entry(message).or_insert(0);
*counter += 1;
}
}
fn main() {
let mut reader = ServerReader::new();
reader.run();
println!("Done");
}
虽然我想我明白编译器不满意的原因,但我正在努力想出一个解决方案.我无法在循环之外操纵我的结构,因为我必须在连接和监听服务器的同时工作.我也可以将所有内容直接放入循环中而不调用任何方法,但我不想以 1000 行循环结束(我更愿意了解实际解决方案的样子).
While I think I understand why the compiler is unhappy, I'm struggling to come up with a solution. I cannot manipulate my structure outside of the loop, since I have to work while connected and listening to the server. I also could put everything directly in the loop and not call any method, but I don't want to end up with a 1000 line loop (and I'd prefer to understand what an actual solution would look like).
推荐答案
正如你所发现的,当你借用 &mut self
方法时,你不能调用 &mut self
方法code>self,所以你需要以某种方式重组.
As you've worked out, you can't call a &mut self
method while you're borrowing part of self
, so you need to restructure somehow.
我的做法是将 process_message
所需的状态拆分为一个单独的类型(在您的示例中,基本上是 HashMap
,但在实际应用程序中,它是可能包含更多),并将方法移动到该类型.这是有效的,因为您可以单独从结构中借用字段.
The way I would do it is to split the state needed by process_message
into a separate type (in your example that's basically the HashMap
, but in the real application it's likely to contain more), and move the method to that type. This works because you can separately borrow fields from a struct.
struct SomeState {
counters: HashMap<u32, usize>,
}
impl SomeState {
pub fn new() -> SomeState {
SomeState {
counters: HashMap::new(),
}
}
fn process_message(&mut self, message: u32) {
let counter = self.counters.entry(message).or_insert(0);
*counter += 1;
}
}
struct ServerReader {
server: Vec<u32>,
state: SomeState,
}
impl ServerReader {
fn new() -> ServerReader {
ServerReader {
server: vec!(1, 2, 5, 2, 7, 9, 1, 1, 5, 6),
state: SomeState::new(),
}
}
fn run(&mut self) {
println!("Connecting...");
for message in self.server.iter() {
println!("Received {}", message);
self.state.process_message(*message);
}
println!("Disconnected");
}
}
另一种选择(在您的实际示例中可能或不可能)是避免在循环中借用,使其更像:
An alternative (which may or may not be possible in your real example) would be to avoid borrowing in the loop, making it more like:
loop {
// if next_message() returns an owned message, ie not still borrowing
// self
let message = self.next_message();
// now no borrow left
self.process_message(message);
}
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