从 SCNScene 和 overlaySKScene 获取触摸事件的 swift/scenekit 问题 [英] swift/scenekit problems getting touch events from SCNScene and overlaySKScene

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本文介绍了从 SCNScene 和 overlaySKScene 获取触摸事件的 swift/scenekit 问题的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

下午好,我正在研究如何从 SCNNode & 获取触摸通知.来自 SCNScene 的 SKSpriteNode 与 SKScene 重叠.

Good afternoon, I'm trying to figure out how to get touch notifications from an SCNNode & a SKSpriteNode from an SCNScene overlayed with a SKScene.

import UIKit
import SceneKit
class GameViewController: UIViewController {
var scnView:SCNView!
var scnScene:SCNScene!
var sprite: spritekitHUD!
var cameraNode: SCNNode!
var shape: SCNNode!


override func viewDidLoad() {
    super.viewDidLoad()
    setupScene()
     }

func setupScene() {
    scnView = self.view as! SCNView
    scnView.delegate = self
    scnView.allowsCameraControl = true
    scnScene = SCNScene(named: "art.scnassets/scene.scn")
    scnView.scene = scnScene
    sprite=spritekitHUD(size: self.view.bounds.size, game: self)
    scnView.overlaySKScene=sprite
    cameraNode = scnScene.rootNode.childNode(withName: "camera",
                                              recursively: true)!
    shape=scnScene.rootNode.childNode(withName: "shape", recursively: true)
    shape.name="ThreeDShape"
    }

 override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
{
 let touch = touches.first!
 let location = touch.location(in: scnView)
 let hitResults = scnView.hitTest(location, options: nil)
 if let result = hitResults.first {
      handleTouchFor(node: result.node)
     }
  }

func handleTouchFor(node: SCNNode) {
  if node.name == "ThreeDShape" {
         print("SCNNode Touched")
    }
  }
}

这是我的 Spritekit 叠加场景

This is my Spritekit overlay scene

import Foundation
import SpriteKit

class spritekitHUD: SKScene{

var game:GameViewController!
var shapeNode: SKSpriteNode!

init(size: CGSize, game: GameViewController){
    super.init(size: size)
    self.backgroundColor = UIColor.white

    let spriteSize = size.width/12
    self.shapeNode= SKSpriteNode(imageNamed: "shapeNode")
    self.shapeNode.size = CGSize(width: spriteSize, height: spriteSize)
    self.shapeNode.position = CGPoint(x: spriteSize + 8, y: spriteSize + 8)
    self.shapeNode.name="test"
    self.game=game


    self.addChild(self.pauseNode)

}

required init?(coder aDecoder: NSCoder) {
    super.init(coder: aDecoder)
}

override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    guard let touch=touches.first else{
        return
    }
    let location=touch.location(in: self)
    if self.atPoint(location).name=="test" {
     print("Spritekit node pressed")
    }
 }
}

因此,我可以成功地收到通知,说明我的 spritenode 已在我的 overlaySKScene 上被触摸,但我不知道如何获得我的 SCNode 已被触摸的通知.如果你不能有 2 个 touchesbegan 函数,有人知道我如何同时处理 3d 事件和 2d 事件吗?

so with this I can successfully get notifications that my spritenode has been touched on my overlaySKScene but I cant figure out how to get a notification that my SCNode has been touched. If you cant have 2 touchesbegan functions does anyone have any ideas how I can handle the 3d events with 2d events at the same time?

感谢您的帮助!!

推荐答案

这是直接从 Xcode 的游戏模板中提升"出来的......

This is "lifted" straight out of Xcode's Game template......

在 viewDidLoad 中添加手势识别器:

Add a gesture recognizer in your viewDidLoad:

       // add a tap gesture recognizer
       let tapGesture = UITapGestureRecognizer(target: self, action:  
           #selector(handleTap(_:)))
        scnView.addGestureRecognizer(tapGesture)

    func handleTap(_ gestureRecognize: UIGestureRecognizer) {
    // retrieve the SCNView
    let scnView = self.view as! SCNView

    // check what nodes are tapped
    let p = gestureRecognize.location(in: scnView)
    let hitResults = scnView.hitTest(p, options: [:])
    // check that we clicked on at least one object
    if hitResults.count > 0 {
        // retrieved the first clicked object
        let result: AnyObject = hitResults[0]

        // result.node is the node that the user tapped on
        // perform any actions you want on it


    }
}

这篇关于从 SCNScene 和 overlaySKScene 获取触摸事件的 swift/scenekit 问题的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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