让阴影在 Three.js 自定义着色器中工作 [英] Getting shadows to work in Three.js custom shader

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问题描述

我正在尝试让阴影在 Three.js 的自定义着色器中工作.我尝试将这些添加到我的代码中:

I'm trying to get shadows to work in a custom shader in Three.js. I've tried to add these into my codes:

穿着制服:

THREE.UniformsLib["shadowmap"]

在片段着色器中:

THREE.ShaderChunk["shadowmap_pars_fragment"]
THREE.ShaderChunk["shadowmap_fragment"]

在顶点着色器中:

THREE.ShaderChunk["shadowmap_pars_vertex"]
THREE.ShaderChunk["shadowmap_vertex"]

哪个有效.对象可以接收阴影.

which works. The object can receive shadows.

但是,它不能投射阴影.有谁知道还需要哪些其他代码?

However, it cannot cast shadows. Does anyone know what other bits of codes are needed?

推荐答案

我相信您需要将每个对象标记为投射和接收阴影

I believe that you need to mark each object as casting and receiving shadows

我认为它只是

obj.castShadow = true;
obj.recieveShadow = true;

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