C# 数独板生成器 [英] C# Sudoku Board Generator

查看:32
本文介绍了C# 数独板生成器的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

首先,是的,我已经搜索过,但没有找到与我的问题相关的答案.我正在尝试在 C# 中创建一个数独板.我相信我的单元格是正确的,我的游戏板"类是正确的,但是我无法生成实际的板.我确信我遗漏了一些明显的东西,但我想要做的是让我的代码输出一个实际的电路板.没有这部分,我无法测试我的细胞课程以确保我真的可以玩.

First off, yes I have searched and no I did not find a relevant answer to my question. I am trying to create a Sudoku Board in C#. I believe my cells are correct and my "Game board" class is correct, however I cannot get an actual board generated. I am sure I am missing something obvious, but what I am looking to do is to have my code output an actual board. Without this part, I cannot test my cells class to make sure I can actually play.

特别是我试图获取我的代码并生成正在编码的内容的显示,以便我能够正确地对我的代码的其余部分进行故障排除.澄清一下,我所记录的是数据,但没有要显示的输出.在通过尝试创建网格、使用 Console.WriteLine() 并尝试使用辅助列表显示来推动显示后,我完成了几个教程.显示问题已由John回答,他帮我在评论字符串中指定了问题.我希望这个在搜索中保持可用,因为我认为很多人都遇到过这个问题,但我认为搜索结果很少

我的主程序有一个要填写的单元格列表(我正在通过手动创建板进行测试).源码如下:

What I have for my main program is a list of cells that are to be filled in (I am testing by creating the board manually). The source code is as follows:

namespace Sudoku
{
    static class Program
    {
        static void Main(string[] args)
        {
            {
                Board board = new Board();

                board.SetCellValue(1, 3, 4);
                board.SetCellValue(1, 5, 5);
                board.SetCellValue(1, 9, 2);

                board.SetCellValue(2, 1, 1);
                board.SetCellValue(2, 4, 2);

                board.SetCellValue(3, 1, 7);
                board.SetCellValue(3, 3, 5);
                board.SetCellValue(3, 4, 1);
                board.SetCellValue(3, 6, 8);
                board.SetCellValue(3, 7, 9);

                board.SetCellValue(4, 1, 3);
                board.SetCellValue(4, 2, 5);
                board.SetCellValue(4, 3, 2);
                board.SetCellValue(4, 6, 1);
                board.SetCellValue(4, 7, 7);
                board.SetCellValue(4, 8, 8);

                board.SetCellValue(5, 2, 6);
                board.SetCellValue(5, 5, 7);
                board.SetCellValue(5, 8, 5);

                board.SetCellValue(6, 2, 8);
                board.SetCellValue(6, 3, 7);
                board.SetCellValue(6, 4, 6);
                board.SetCellValue(6, 7, 4);
                board.SetCellValue(6, 8, 3);
                board.SetCellValue(6, 9, 1);

                board.SetCellValue(7, 3, 6);
                board.SetCellValue(7, 4, 3);
                board.SetCellValue(7, 6, 7);
                board.SetCellValue(7, 7, 5);
                board.SetCellValue(7, 9, 8);

                board.SetCellValue(8, 6, 2);
                board.SetCellValue(8, 9, 4);

                board.SetCellValue(9, 1, 8);
                board.SetCellValue(9, 5, 1);
                board.SetCellValue(9, 7, 3);

            }
        }
    }
}

由此,我需要添加什么才能使代码生成实际的电路板?我认为问题是生成了数据,但是没有特定的输出可以推送任何内容以将代码显示为板.

From this, what do I need to add to make the code generate an actual board? I believe the problem is that the data is generated, but there is no specific output to push anything to display the code as a board.

我有一个 Board 类和一个 Cell 类,如果有帮助,我也可以提供.我联系这里是因为我已经浏览了教程、其他网站和朋友,但我们似乎无法弄清楚这一点.

I have a Board class and a Cell class that I can provide as well if that helps. I'm reaching out on here because I have gone back through tutorials, other websites, and a friend but we can't seem to figure this out.

这是我的 Board 类,目的是处理电路板的基本逻辑,将电路板留空:

Here is my Board class, which the intention is to handle the basic logic of the board, leaving the board blank:

namespace Sudoku
{
    public class Board
    {
       public List<Cell> Cells { get; set; }

        public Board()
        {
            Cells = new List<Cell>();


            for (int row = 1; row < 10; row++)
            {
                for (int column = 1; column < 10; column++)
                {
                    Cells.Add(new Cell(row, column));
                }
            }
        }


        public void SetCellValue(int row, int column, int value)
        {
            Cell activeCell = Cells.Single(x => (x.Row == row) && (x.Column == column));

            activeCell.Value = value;

            foreach (Cell cell in Cells.Where(s => !s.IsSolved && (s.Row == row)))
            {
                cell.PotentialValues.Remove(value);
            }
            foreach (Cell square in Cells.Where(s => !s.IsSolved && (s.Column == column)))
            {
                square.PotentialValues.Remove(value);
            }
            foreach (Cell cell in Cells.Where(s => !s.IsSolved && (s.Block == activeCell.Block)))
            {
                cell.PotentialValues.Remove(value);
            }
            foreach (Cell cell in Cells.Where(s => !s.IsSolved && (s.PotentialValues.Count == 1)))
            {
                SetCellValue(cell.Row, cell.Column, cell.PotentialValues[0]);
            }
        }
    }
}

这里是我的 Cell 类,我的 Cell 类的意图是管理每个单元的 IO:

and here is my Cell class, which my intention of the cell class is to manage the IO of each cell:

namespace Sudoku
{
    public class Cell
    {
        private readonly List<int> values = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 };

        internal enum Blocks
        {
            UpperLeft,
            UpperMiddle,
            UpperRight,
            MiddleLeft,
            Middle,
            MiddleRight,
            LowerLeft,
            LowerMiddle,
            LowerRight
        }

        public int Row { get; private set; }
        public int Column { get; private set; }

        internal Blocks Block
        {
            get
            {
                if (Row < 4)
                {
                    if (Column < 4)
                    {
                        return Blocks.UpperLeft;
                    }

                    return Column < 7 ? Blocks.UpperMiddle : Blocks.UpperRight;
                }

                if (Row < 7)
                {
                    if (Column < 4)
                    {
                        return Blocks.MiddleLeft;
                    }

                    return Column < 7 ? Blocks.Middle : Blocks.MiddleRight;
                }

                if (Column < 4)
                {
                    return Blocks.LowerLeft;
                }

                return Column < 7 ? Blocks.LowerMiddle : Blocks.LowerRight;
            }
        }

        public bool IsSolved { get { return Value != null; } }

        public int? Value { get; set; }
        internal List<int> PotentialValues { get; private set; }

        internal Cell(int row, int column)
        {
            Row = row;
            Column = column;
            PotentialValues = values;
        }
    }
}

推荐答案

这样的事情将提供您的电路板的基本控制台输出.

Something like this will provide a basic console output of your board.

foreach (var cell in board.Cells)
{
    int x = cell.Column;
    int y = cell.Row;
    Console.SetCursorPosition(x * 2, y * 2);
    Console.Write(cell.Value.HasValue ? cell.Value.Value.ToString() : "  ");
}
Console.ReadKey();

为了分隔数字,我将 X 和 Y 乘以 2,但这不是必需的.

I'm multiplying the X and Y by 2 for the purpose of separating the numbers, but it isn't necessary.

这篇关于C# 数独板生成器的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆