二元运算符'..<'不能应用于“Int"和“CGFloat"类型的操作数 [英] Binary operator '..<' cannot be applied to operands of type 'Int' and 'CGFloat'
问题描述
我正在尝试创建一个 for 循环,但似乎无法理解如何摆脱此错误
I'm trying to create a for loop but can't seem to understand how to get rid of this error
我的代码:
for i:CGFloat in 0 ..< 2 + self.frame.size.width / (movingGroundTexture.size().width) {
let sprite = SKSpriteNode(texture: movingGroundTexture)
sprite.zPosition = 0
sprite.anchorPoint = CGPointMake(0, 0)
sprite.position = CGPointMake(i * sprite.size.width, 0)
addChild(sprite)
}
错误位于 self.frame.size.width
和 (movingGroundTexture.aize().width)
上的 for
行>
The error is on for
line on self.frame.size.width
and (movingGroundTexture.aize().width)
推荐答案
您不能创建 CountableRange
(或CountableClosedRange
) 与浮点类型.
You cannot create a CountableRange
(or CountableClosedRange
) with floating point types.
您要么想将 2 + self.frame.size.width/movingGroundTexture.size().width
转换为 Int
:
You either want to convert your 2 + self.frame.size.width / movingGroundTexture.size().width
to an Int
:
for i in 0 ..< Int(2 + self.frame.size.width / movingGroundTexture.size().width) {
// i is an Int
}
或者你想使用 stride
(Swift 2 语法):
Or you want to use stride
(Swift 2 syntax):
for i in CGFloat(0).stride(to: 2 + self.frame.size.width / movingGroundTexture.size().width, by: 1) {
// i is a CGFloat
}
Swift 3 语法:
Swift 3 syntax:
for i in stride(from: 0, to: 2 + self.frame.size.width / movingGroundTexture.size().width, by: 1) {
// i is a CGFloat
}
取决于您是否需要浮点精度.请注意,如果您的上限是非整数值,则 stride
版本将比范围运算符版本多迭代一次,因为 Int(...)
将忽略小数部分.
Depends on whether you need floating point precision or not. Note that if your upper bound is a non-integral value, the stride
version will iterate one more time than the range operator version, due to the fact that Int(...)
will ignore the fractional component.
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