SwiftUI 动画在嵌入另一个视图时不起作用 [英] SwiftUI animation not working when embedded inside another view
问题描述
我制作了一个可重复使用的圆形进度条.我应用了 repeatForever
动画来保持它旋转,但它仅在直接与 @State 或 @Published 变量一起使用时才有效,并且在嵌入另一个视图时无效.
可重复使用的 RingView.这是一个圆形的进度条
struct RingView:查看{private let percent: CGFloat = 80//保持固定为 80 用于测试目的var color = Color.primaryLightColor//一些随机颜色@Binding var 显示:布尔var主体:一些视图{ZStack {GeometryReader { 边界圆圈().trim(来自:self.show?self.progress:1,到:1).中风(LinearGradient(gradient: Gradient(colors: [self.color]), startPoint: .topTrailing, endPoint: .bottomLeading),样式:StrokeStyle(lineWidth: self.lineWidth(width: bounds.size.width), lineCap: .round, lineJoin: .round, miterLimit: .infinity, dash: [20, 0], dashPhase: 0)).rotationEffect(Angle(degrees: 90)).animation(.none).frame(宽度:bounds.size.width,高度:bounds.size.height)}}.rotationEffect(.degrees(show ? 360.0 : 0.0)).animation(show ? Animation.linear(duration: 1.0).repeatForever(autoreverses: false) : .none)}func multiplier(width: CGFloat) ->CGFloat {宽度/44}func lineWidth(width: CGFloat) ->CGFloat {5 * self.multiplier(宽度:宽度)}var 进度:CGFloat {1 - (百分比/100)}}
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进度按钮.它使用上面的 RingView.一般用例是在执行长时间后台任务时显示动画.
RingView 动画在此 ProgressButton 中不起作用
struct ProgressButton: 查看{var 动作:() ->空白var 图像:图像?= 零var 文本:字符串 = ""var backgroundColor: Color = Color.bluevar textColor: 颜色 = .white@Binding var showProgress: Boolvar主体:一些视图{按钮(动作:动作){堆栈{如果显示进度{RingView(颜色:textColor,显示:self.$showProgress).frame(宽:25,高:25).transition(.scale).animation(.Spring())} 别的 {图片?.renderingMode(.original).resizable().frame(宽:25,高:25)}文字(文字).font(.headline).foregroundColor(textColor)}.填充().frame(minWidth: 0, maxWidth: .infinity, minHeight: 50, 对齐: .center).background(背景颜色).clipShape(RoundedRectangle(cornerRadius: 5, style: .continuous))}.buttonStyle(PlainButtonStyle())}}
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当 RingView 动画起作用时.当我直接使用它时,如下所示.
struct LoginView: View {@State var showProgress = truevar主体:一些视图{虚拟堆栈{//在职的RingView(显示:self.$showProgress).frame(宽:25,高:25)//不工作进度按钮(动作:{self.showProgress = true}, image: Image("password-lock"), text: "Login", backgroundColor: .blue, showProgress: self.showProgress)}}}
<小时><块引用>
我想我在理解@Binding 和@State 的工作方式时犯了一些错误.
动画在状态更改时被激活.在提供的代码中没有任何变化,因此根本没有动画.
以下是主要更改,所以我让它工作了.使用 Xcode 11.4/iOS 13.4 进行测试(对缺少的自定义依赖项进行了一些复制)
1) 关闭初始动画
struct LoginView: View {@State var showProgress = false//... 其他代码//没有提供模型,所以使用相同的状态进行进度进度按钮(动作:{self.showProgress.toggle()//<<激活改变!!!}, image: Image("password-lock"), text: L.Login.LoginSecurely, backgroundColor: self.isLoginButtonEnabled ?Color.primaryLightColor : Color.gray, showProgress: $showProgress)
2) 在进度按钮内添加内环激活状态;用于隐藏/取消隐藏和激活的相同状态再次不起作用,因为当环出现时没有变化(它已经是真的)所以环没有被激活
@State private var actiavteRing = false//<<这里 !!var主体:一些视图{按钮(动作:动作){堆栈{如果显示进度{RingView(color: textColor, show: self.$actiavteRing)//!!.frame(宽:25,高:25).transition(.opacity).animation(.spring()).onAppear { self.actiavteRing = true }//<<.onDisappear { self.actiavteRing = false }//<<
3) 在 Ring 固定动画停用以避免累积效应(.none 在这里不起作用),所以
.rotationEffect(.degrees(show ? 360.0 : 0.0)).animation(显示?Animation.linear(持续时间:1.0).repeatForever(autoreverses: false) : .default)//<<这里 !!
I made a reusable circular progress bar. I applied repeatForever
animation to keep it rotating but it only works when used directly with a @State or @Published variable and doesn't work when it is embedded in another view.
Reusable RingView. Which is a circular progress bar
struct RingView: View {
private let percent: CGFloat = 80 // Keeping it fixed 80 for test purpose
var color = Color.primaryLightColor // Some random color
@Binding var show: Bool
var body: some View {
ZStack {
GeometryReader { bounds in
Circle()
.trim(from: self.show ? self.progress : 1, to: 1)
.stroke(
LinearGradient(gradient: Gradient(colors: [self.color]), startPoint: .topTrailing, endPoint: .bottomLeading),
style: StrokeStyle(lineWidth: self.lineWidth(width: bounds.size.width), lineCap: .round, lineJoin: .round, miterLimit: .infinity, dash: [20, 0], dashPhase: 0)
)
.rotationEffect(Angle(degrees: 90))
.animation(.none)
.frame(width: bounds.size.width, height: bounds.size.height)
}
}
.rotationEffect(.degrees(show ? 360.0 : 0.0))
.animation(show ? Animation.linear(duration: 1.0).repeatForever(autoreverses: false) : .none)
}
func multiplier(width: CGFloat) -> CGFloat {
width / 44
}
func lineWidth(width: CGFloat) -> CGFloat {
5 * self.multiplier(width: width)
}
var progress: CGFloat {
1 - (percent / 100)
}
}
Progress Button. It uses the RingView above. A general use case is to show animation when doing a long background task.
The RingView animation doesn't work in this ProgressButton
struct ProgressButton: View {
var action: () -> Void
var image: Image? = nil
var text: String = ""
var backgroundColor: Color = Color.blue
var textColor: Color = .white
@Binding var showProgress: Bool
var body: some View {
Button(action: action) {
HStack {
if showProgress {
RingView(color: textColor, show: self.$showProgress)
.frame(width: 25, height: 25)
.transition(.scale)
.animation(.Spring())
} else {
image?
.renderingMode(.original)
.resizable()
.frame(width: 25, height: 25)
}
Text(text)
.font(.headline)
.foregroundColor(textColor)
}
.padding()
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 50, alignment: .center)
.background(backgroundColor)
.clipShape(RoundedRectangle(cornerRadius: 5, style: .continuous))
}.buttonStyle(PlainButtonStyle())
}
}
When RingView animation works. When I use it directly as below.
struct LoginView: View {
@State var showProgress = true
var body: some View {
VStack {
// WORKING
RingView(show: self.$showProgress)
.frame(width: 25, height: 25)
// NOT WORKING
ProgressButton(action: {
self.showProgress = true
}, image: Image("password-lock"), text: "Login", backgroundColor: .blue, showProgress: self.showProgress)
}
}
}
I think I'm doing some mistake understanding how @Binding and @State are working.
Animation is activate on state change. In provided code there is no change so no animation at all.
Below are main changes so I made it work. Tested with Xcode 11.4 / iOS 13.4 (with some replication of absent custom dependencies)
1) Made initial animation off
struct LoginView: View {
@State var showProgress = false
// ... other code
// no model provided so used same state for progress
ProgressButton(action: {
self.showProgress.toggle() // << activate change !!!
}, image: Image("password-lock"), text: L.Login.LoginSecurely, backgroundColor: self.isLoginButtonEnabled ? Color.primaryLightColor : Color.gray, showProgress: $showProgress)
2) Add internal ring activating state inside progress button; same state used for hide/unhide and activating does not work, again, because when ring appeared there is no change (it is already true) so ring is not activated
@State private var actiavteRing = false // << here !!
var body: some View {
Button(action: action) {
HStack {
if showProgress {
RingView(color: textColor, show: self.$actiavteRing) // !!
.frame(width: 25, height: 25)
.transition(.opacity)
.animation(.spring())
.onAppear { self.actiavteRing = true } // <<
.onDisappear { self.actiavteRing = false } // <<
3) in Ring fixed animation deactivation to avoid cumulative effect (.none does not work here), so
.rotationEffect(.degrees(show ? 360.0 : 0.0))
.animation(show ? Animation.linear(duration:
1.0).repeatForever(autoreverses: false) : .default) // << here !!
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