SwiftUI 将 TupleView 转换为 AnyView 数组 [英] SwiftUI Casting TupleView to an array of AnyView
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问题描述
我有以下代码:
struct CustomTabView: View where Content: View {
let children: [AnyView]
init(@ViewBuilder content: @escaping () -> Content) {
self.content = content
let m = Mirror(reflecting: content())
if let value = m.descendant("value") {
let tupleMirror = Mirror(reflecting: value)
let tupleElements = tupleMirror.children.map({ AnyView($0.value) }) // ERROR
self.children = tupleElements
} else {
self.children = [AnyView]()
}
}
var body: some View {
ForEach(self.children) { child in
child...
}
}
}
问题
我正在尝试将 TupleView
转换为 AnyView
的数组,但我收到错误
Problem
I'm trying to convert the TupleView
into an array of AnyView
but I'm receiving the error
Protocol type 'Any' cannot conform to 'View' because only concrete types can conform to protocols
可能的解决方案
我可以解决这个问题的一种方法是将类型擦除的视图传递到 CustomTabView
中,如下所示:
CustomTabView {
AnyView(Text("A"))
AnyView(Text("B"))
AnyView(Rectangle())
}
理想情况下
但我希望能够像本机 TabView
CustomTabView {
Text("A")
Text("B")
Rectangle()
}
那么我将如何将 TupleView
转换为 AnyView
的数组?
So how would I go about converting the TupleView
into an array of AnyView
?
推荐答案
以下是我使用 SwiftUI 创建自定义选项卡视图的方法:
Here's how I went about creating a custom tab view with SwiftUI:
struct CustomTabView<Content>: View where Content: View {
@State private var currentIndex: Int = 0
@EnvironmentObject private var model: Model
let content: () -> Content
init(@ViewBuilder content: @escaping () -> Content) {
self.content = content
}
var body: some View {
GeometryReader { geometry in
return ZStack {
// pages
// onAppear on all pages are called only on initial load
self.pagesInHStack(screenGeometry: geometry)
}
.overlayPreferenceValue(CustomTabItemPreferenceKey.self) { preferences in
// tab bar
return self.createTabBar(screenGeometry: geometry, tabItems: preferences.map {TabItem(tag: $0.tag, tab: $0.item)})
}
}
}
func getTabBarHeight(screenGeometry: GeometryProxy) -> CGFloat {
// https://medium.com/@hacknicity/ipad-navigation-bar-and-toolbar-height-changes-in-ios-12-91c5766809f4
// ipad 50
// iphone && portrait 49
// iphone && portrait && bottom safety 83
// iphone && landscape 32
// iphone && landscape && bottom safety 53
if UIDevice.current.userInterfaceIdiom == .pad {
return 50 + screenGeometry.safeAreaInsets.bottom
} else if UIDevice.current.userInterfaceIdiom == .phone {
if !model.landscape {
return 49 + screenGeometry.safeAreaInsets.bottom
} else {
return 32 + screenGeometry.safeAreaInsets.bottom
}
}
return 50
}
func pagesInHStack(screenGeometry: GeometryProxy) -> some View {
let tabBarHeight = getTabBarHeight(screenGeometry: screenGeometry)
let heightCut = tabBarHeight - screenGeometry.safeAreaInsets.bottom
let spacing: CGFloat = 100 // so pages don't overlap (in case of leading and trailing safetyInset), arbitrary
return HStack(spacing: spacing) {
self.content()
// reduced height, so items don't appear under tha tab bar
.frame(width: screenGeometry.size.width, height: screenGeometry.size.height - heightCut)
// move up to cover the reduced height
// 0.1 for iPhone X's nav bar color to extend to status bar
.offset(y: -heightCut/2 - 0.1)
}
.frame(width: screenGeometry.size.width, height: screenGeometry.size.height, alignment: .leading)
.offset(x: -CGFloat(self.currentIndex) * screenGeometry.size.width + -CGFloat(self.currentIndex) * spacing)
}
func createTabBar(screenGeometry: GeometryProxy, tabItems: [TabItem]) -> some View {
let height = getTabBarHeight(screenGeometry: screenGeometry)
return VStack {
Spacer()
HStack(spacing: screenGeometry.size.width / (CGFloat(tabItems.count + 1) + 0.5)) {
Spacer()
ForEach(0..<tabItems.count, id: \.self) { i in
Group {
Button(action: {
self.currentIndex = i
}) {
tabItems[i].tab
}.foregroundColor(self.currentIndex == i ? .blue : .gray)
}
}
Spacer()
}
// move up from bottom safety inset
.padding(.bottom, screenGeometry.safeAreaInsets.bottom > 0 ? screenGeometry.safeAreaInsets.bottom - 5 : 0 )
.frame(width: screenGeometry.size.width, height: height)
.background(
self.getTabBarBackground(screenGeometry: screenGeometry)
)
}
// move down to cover bottom of new iphones and ipads
.offset(y: screenGeometry.safeAreaInsets.bottom)
}
func getTabBarBackground(screenGeometry: GeometryProxy) -> some View {
return GeometryReader { tabBarGeometry in
self.getBackgrounRectangle(tabBarGeometry: tabBarGeometry)
}
}
func getBackgrounRectangle(tabBarGeometry: GeometryProxy) -> some View {
return VStack {
Rectangle()
.fill(Color.white)
.opacity(0.8)
// border top
// https://www.reddit.com/r/SwiftUI/comments/dehx9t/how_to_add_border_only_to_bottom/
.padding(.top, 0.2)
.background(Color.gray)
.edgesIgnoringSafeArea([.leading, .trailing])
}
}
}
这是首选项和视图扩展:
Here's the preference and view extensions:
// MARK: - Tab Item Preference
struct CustomTabItemPreferenceData: Equatable {
var tag: Int
let item: AnyView
let stringDescribing: String // to let preference know when the tab item is changed
var badgeNumber: Int // to let preference know when the badgeNumber is changed
static func == (lhs: CustomTabItemPreferenceData, rhs: CustomTabItemPreferenceData) -> Bool {
lhs.tag == rhs.tag && lhs.stringDescribing == rhs.stringDescribing && lhs.badgeNumber == rhs.badgeNumber
}
}
struct CustomTabItemPreferenceKey: PreferenceKey {
typealias Value = [CustomTabItemPreferenceData]
static var defaultValue: [CustomTabItemPreferenceData] = []
static func reduce(value: inout [CustomTabItemPreferenceData], nextValue: () -> [CustomTabItemPreferenceData]) {
value.append(contentsOf: nextValue())
}
}
// TabItem
extension View {
func customTabItem<Content>(@ViewBuilder content: @escaping () -> Content) -> some View where Content: View {
self.preference(key: CustomTabItemPreferenceKey.self, value: [
CustomTabItemPreferenceData(tag: 0, item: AnyView(content()), stringDescribing: String(describing: content()), badgeNumber: 0)
])
}
}
// Tag
extension View {
func customTag(_ tag: Int, badgeNumber: Int = 0) -> some View {
self.transformPreference(CustomTabItemPreferenceKey.self) { (value: inout [CustomTabItemPreferenceData]) in
guard value.count > 0 else { return }
value[0].tag = tag
value[0].badgeNumber = badgeNumber
}
.transformPreference(CustomTabItemPreferenceKey.self) { (value: inout [CustomTabItemPreferenceData]) -> Void in
guard value.count > 0 else { return }
value[0].tag = tag
value[0].badgeNumber = badgeNumber
}
.tag(tag)
}
}
这是用法:
struct MainTabsView: View {
var body: some View {
// TabView
CustomTabView {
A()
.customTabItem { ... }
.customTag(0, badgeNumber: 1)
B()
.customTabItem { ... }
.customTag(2)
C()
.customTabItem { ... }
.customTag(3)
}
}
}
希望对大家有用,如果您知道更好的方法,请告诉我!
I hope that's useful to y'all out there, let me know if you know a better way!
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