我如何停止 requestAnimationFrame [英] How do I stop requestAnimationFrame
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问题描述
我需要移除画布并构建一个新画布.我遇到了一个问题,我不知道如何停止/中断 Three.js 或 webGL 更新过程.如果我强制执行 javascript 错误,我可以停止它(但这真的很愚蠢).
I need to remove a canvas and build a new one. I'm having a problem where I don't know how to stop/interrupt the Three.js or webGL update process. I can stop it if I force a javascript error (but that's really stupid).
有谁知道如何停止进程,这样我就不会开始堆积没有任何用处或与新进程冲突的进程?
Does anyone know how to stop the process so that I don't start to pile processes that aren't doing anything useful or conflicting with the new ones?
推荐答案
var id;
function animate() {
id = requestAnimationFrame( animate );
renderer.render( scene, camera );
}
取消
cancelAnimationFrame( id );
three.js r.55
three.js r.55
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