使用 THREE.js 的等距相机 [英] Isometric camera with THREE.js
本文介绍了使用 THREE.js 的等距相机的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
如何将相机角度设置为类似于
three.js r.73
How can I set the camera angle to something like the isometric projection?
解决方案
To get an isometric view, you can use an OrthographicCamera
. You then need to set the camera's orientation properly. There are two ways to do that:
Method 1 - use camera.lookAt()
var aspect = window.innerWidth / window.innerHeight;
var d = 20;
camera = new THREE.OrthographicCamera( - d * aspect, d * aspect, d, - d, 1, 1000 );
camera.position.set( 20, 20, 20 ); // all components equal
camera.lookAt( scene.position ); // or the origin
method 2 - set the x-component of camera.rotation
camera.position.set( 20, 20, 20 );
camera.rotation.order = 'YXZ';
camera.rotation.y = - Math.PI / 4;
camera.rotation.x = Math.atan( - 1 / Math.sqrt( 2 ) );
fiddle: http://jsfiddle.net/q3m2kh5q/
three.js r.73
这篇关于使用 THREE.js 的等距相机的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
查看全文