双面平面上的阴影伪影 [英] Shadow artifacts on double sided plane
问题描述
当我在双面平面上投射一盏灯时,我看到了一个有问题的工件.有谁知道它为什么在那里,我应该怎么做才能避免这个问题?提前致谢!
When I cast a light on a double sided plane, I see a glitchy artifact. Does anyone know why it is there and what I should do to avoid this problem? Thanks in advance!
我检查过是否可以在其他任何地方找到此问题,但令人惊讶的是我找不到.
I checked if I could find this problem anywhere else, but surprisingly I could not.
/** Plane that causes glitch. */
function addPlane(x, y, z, size) {
var geometry = new THREE.PlaneGeometry( size, size, 1, 1 );
var material = new THREE.MeshPhongMaterial({color: 0x0077aa, side: THREE.DoubleSide});
var plane = new THREE.Mesh(geometry, material);
plane.castShadow = true;
plane.receiveShadow = true;
plane.position.set(x, z, y);
plane.rotateX(Math.PI * 1.5);
scene.add(plane);
}
这是我的代码:http://jsfiddle.net/scjcvx3k/2/.我尝试只输入与此问题相关的代码.
Here is my code: http://jsfiddle.net/scjcvx3k/2/. I tried to put in only the code that was relevant for this question.
推荐答案
您正在从自阴影中获得工件.你有两个选择.一种是设置
You are getting artifacts from self-shadowing. You have two options. One is to set
plane.receiveShadow = false;
另一个是设置light.shadowBias
.
light.shadowBias = -0.001;
不幸的是,设置 shadowBias
可能会导致另一个工件:Peter Panning".
Unfortunately, setting shadowBias
can result in another artifact: "Peter Panning".
如果您想了解有关问题的更多信息,请搜索这些主题.
Google these topics if you want to know more about the issues.
更新小提琴:http://jsfiddle.net/scjcvx3k/7/
三.js 71
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