Three.JS with Canvas Renderer, 破碎的纹理 [英] Three.JS with Canvas Renderer, broken Textures
问题描述
如果你看看 .
更新:Material.overdraw
曾经是一个布尔值.现在是一个数字.
three.js r.61
If you look at http://stemkoski.github.io/Three.js/Wireframe.html without enable webgl, you see a white diagnal line crossing the texture. This happens only in CanvasRenderer. Does anyone knows how can this be fixed.
When WebGL is enabled, the output is correct, like below:
The diagonal lines are an artifact of CanvasRenderer
. You can compensate for them by setting material.overdraw = 0.5
, or some number between 0 and 1.
The distortion in the checkerboard pattern when using CanvasRenderer
is explained in the answer to ThreeJS Cube texture strange visual.
UPDATED: Material.overdraw
used to be a boolean. It is now a number.
three.js r.61
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