EffectComposer 第二遍“覆盖"第一关 [英] EffectComposer second pass "overwrites" first pass

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问题描述

我想在背景上渲染纹理,在前景中渲染 3dscene.我使用 effectcomposer 来做到这一点.

i want to render a texture on the background and the 3dscene in the foreground. i used the effectcomposer to do this.

我的第一遍(背景)似乎被第二遍(场景)覆盖"了,结果只有场景被绘制成黑色背景.看起来第二遍的背景没有绘制透明或透明度丢失.

how ever my first pass (the background) seems to be "overwritten" with the 2nd pass (the scene) the result only the scene gets drawn with a black background. it looks like the background of the second pass isnt drawn transparent or the transparancy is lost.

http://jsfiddle.net/mdwzx1f8/8/

var renderTex = new THREE.TexturePass(myTex);
var renderScene = new THREE.RenderPass(scene, camera);

composer.addPass(renderTex);
composer.addPass(renderScene);

var effectCopy = new THREE.ShaderPass(THREE.CopyShader);
effectCopy.renderToScreen = true;
composer.addPass(effectCopy);

我希望有人可以快速浏览一下并指出正确的方向

i hope someone can take a quick look at it and point me in the right direction

提前致谢

更新:

07/07/2015

  • 我尝试使用 renderer.clear(false, true, false); 清除 zbuffer;

  • I tried clearing the zbuffer with renderer.clear(false, true, false);

找到了一篇关于遮罩的帖子,我看过但没有添加到
据我所知,threejs
https://github.com/mrdoob/three.js/issues/2448

Found a post on masking which i looked at but it wasnt added to
threejs as far as i can tell
https://github.com/mrdoob/three.js/issues/2448

08/07/2015

推荐答案

threejs irc 频道中的 Bobafett 帮我解决了,他发现了我的问题,结果我打电话给:renderer.autoClear = false;而是 onrenderer.autoClearColor = false;

Bobafett in the threejs irc channel helped me out and he found my issue, it turns out that i called: renderer.autoClear = false; instead onrenderer.autoClearColor = false;

这是修改后的工作小提琴:http://jsfiddle.net/mdwzx1f8/9/

Here is the modified and working fiddle: http://jsfiddle.net/mdwzx1f8/9/

感谢所有帮助我寻找解决方案的人

I would like to thank all who have helped me in the search for the solution

这篇关于EffectComposer 第二遍“覆盖"第一关的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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