Golang 中的类型映射? [英] Map of types in Golang?
问题描述
我正在为音频/视频流编写一个解析器,它已知由几种特定类型的帧组成.每个帧类型都有自己的子标题格式,因此我为每个帧类型定义了一个结构类型,以便将它们用于作为第三个参数传递给 binary.Read:
I am writing a parser for audio/video stream which is known to be comprised of frames of several certain types. Each frame type has its own subheader format, so I define a struct type for each to use them for variables passed as the 3rd argument to binary.Read:
type TypeVideoIHeader struct {
MType byte // type of media e.g. H.264
FPS byte
Width byte
Height byte
DateTime int32
Length int32
}
type TypeVideoPHeader struct {
Length int32
}
type TypeAudioHeader struct {
MType byte
SampleRate byte
Length int16
}
帧是哪种类型是由其标头中的某个字节定义的,因此我将它们放入常量中:
Which type a frame is is defined by a certain byte in its header, so I put those into constants:
type FrameType byte
const (
VideoI FrameType = 0xFC
VideoP FrameType = 0xFD
Audio FrameType = 0xFA
)
现在,在我可以调用 binary.Read
之前 我必须创建一个正确类型的变量(上面的 3 个结构之一),函数将填充它来自流的值.
Now, before I can call binary.Read
I have to create a variable of the right type (one of the 3 structs above) which the function will fill with values from the stream.
如何仅通过 FrameType
变量初始化正确类型的变量?有没有简洁优雅的解决方案?
How do I initialise a variable of the right type just by a FrameType
variable? Is there a concise and elegant solution?
说这种技巧是否可行:
TMap := map[FrameType]type{
VideoI: TypeVideoIHeader,
VideoP: TypeVideoPHeader,
Audio: TypeAudioHeader,
}
var videoISubHeader TMap[VideoI]
——这就是我所追求的.
— that would be sort of what I am after.
推荐答案
TMap := map[FrameType]func() interface{} {
VideoI: func() interface{} { return &TypeVideoIHeader{} },
VideoP: func() interface{} { return &TypeVideoPHeader{} },
Audio: func() interface{} { return &TypeAudioHeader{} },
}
var videoISubHeader = TMap[VideoI]()
if err := binary.Read(r, order, videoISubHeader); err != nil {
panic(err)
}
注意 binary.Read
期望第三个参数是一个指针,否则它将无法将二进制数据读入传入的变量中,这就是函数使用 &
.
Note that binary.Read
expects the 3rd argument to be a pointer, else it won't be able to read the binary data into the passed in variable, which is why the functions use &
.
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