具有定义值的 Typescript 动态对象键 [英] Typescript dynamic object keys with defined values
问题描述
我遇到了一个问题,试图让 typescript 为我识别 javascript 对象的键,同时强制每个键的值类型,因为我想创建对象键的类型,所以我不能只创建一个常规type MyObject = { [key: string]: <插入类型>}
.
I am encountering an issue trying to make typescript recognise the keys of a javascript object for me, while enforcing each key's value type because I want to create a typeof the keys of the object, so I can't just create a regular type MyObject = { [key: string]: <insert type> }
.
想象一个对象 myobject
,我在其中提取它的键,例如:
Imagine an object myobject
where I extract the keys of it like:
const myobject = {
foo: {},
bar: {}
};
type MyObjectKeys = keyof typeof myobject; // 'foo' | 'bar'
如何向键的值添加类型定义,同时仍然能够提取/继承键的定义?如果我做这样的事情,那么我将不再能够提取对象的确切键,而只能提取类型(字符串):
How can I add type definitions to the values of the keys, while still being able to extract/inherit the definitions of the keys? If I do something like this, then I will no longer be able to extract the exact keys of the object, but only the type (string):
type MyObject = { [key: string]: { value: boolean }}
const myobject = {
foo: { value: true },
bar: { value: false }
};
type MyObjectKeys = keyof typeof myobject; // string
我想我可以通过创建一个辅助函数来实现这一点:
I figured that I could achieve this by creating a helper function like:
function enforceObjectType<T extends MyObject>(o: T) {
return Object.freeze(o);
}
const myobject = enforceObjectType({
foo: {},
bar: {}
});
但我更愿意为它定义一个明确的类型,而不必污染代码,只编写与类型相关的函数.有没有办法允许一组字符串作为一个类型的键而不重复?
But I'd prefer to define a clear type for it, without having to pollute the code, writing functions only related to types. Is there a way to allow a set of strings as keys of a type without repetition?
这样做的目的是让 TypeScript 帮助指出正确的对象键,例如(实际用法有点复杂,所以我希望这能很好地描述它):
The purpose of this is to get TypeScript to help pointing out the right object keys like (the real usage is a bit more complex, so I hope this describes it well enough):
type MyObjectKeys = keyof typeof myobject; // string
function getMyObjectValue(key: MyObjectKeys) {
const objectValue = myobject[key];
}
// suggest all available keys, while showing an error for unknown keys
getMyObjectValue('foo'); // success
getMyObjectValue('bar'); // success
getMyObjectValue('unknown'); // failure
总结:我想将一个对象定义为 const(实际上是使用 Object.freeze
)并且能够:
Wrap up: I want to define an object as const (in fact with Object.freeze
) and be able to:
- 提取对象的精确键(无需键入每个键的定义).
- 定义每个键的类型,不要将键覆盖为
string
而不是它们是什么 - 比如'foo' |'条'
.
- Extract the exact keys of the object (without having to type a definition of each key).
- Define the type of each key, without overwriting the keys to
string
instead of what they are - like'foo' | 'bar'
.
完整示例
type GameObj = { skillLevel: EnumOfSkillLevels }; // ADD to each key.
const GAMES_OBJECT = Object.freeze({
wow: { skillLevel: 'average' },
csgo: { skillLevel 'good' }
)};
type GamesObjectKeys = keyof typeof GAMES_OBJECT;
function getSkillLevel(key: GamesObjectKeys) {
return GAMES_OBJECT[key]
}
getSkillLevel('wow') // Get the actual wow object
getSkillLevel('unknown') // Get an error because the object does not contain this.
根据上述内容,我不能执行以下操作,因为这会覆盖已知键到任何字符串:
In accordance to above, I can't do the following because that will overwrite the known keys to just any string:
type GameObj = { [key: string]: skillLevel: EnumOfSkillLevels };
const GAMES_OBJECT: GameObj = Object.freeze({
wow: { skillLevel: 'average' },
csgo: { skillLevel 'good' }
)};
type GamesObjectKeys = keyof typeof GAMES_OBJECT;
function getSkillLevel(key: GamesObjectKeys) {
return GAMES_OBJECT[key]
}
getSkillLevel('wow') // Does return wow object, but gives me no real-time TS help
getSkillLevel('unknown') // Does not give me a TS error
<小时>
另一个例子:例如参见这个要点并将其复制到typescript playground 如果你想更改代码
Another example: See this gist for example and copy it to typescript playground if you want to change the code
推荐答案
虽然我还没有找到完全避免创建 javascript 函数来解决这个问题的方法(也被告知可能根本不可能,目前),我找到了我认为可以接受的解决方案:
While I have not found a way to completely avoid creating a javascript function to solve this (also told that might not be possible at all, at this moment), I have found what I believe is an acceptable solution:
type GameInfo = { [key: string]: { skillLevel: 'good' | 'average' | 'bad' }}
type EnforceObjectType<T> = <V extends T>(v: V) => V;
const enforceObjectType: EnforceObjectType<GameInfo> = v => v;
const GAMES2 = enforceObjectType({
CSGO: {
skillLevel: 'good',
},
WOW: {
skillLevel: 'average'
},
DOTA: {
// Compile error - missing property skillLevel
}
});
type GameKey2 = keyof typeof GAMES2;
function getGameInfo2(key: GameKey2) {
return GAMES2[key];
}
getGameInfo2('WOW');
getGameInfo2('CSGO');
getGameInfo2('unknown') // COMPILE ERROR HERE
这样我们得到:
- 关于缺少属性的编译错误.
- 自动完成缺失的属性.
- 能够提取对象中定义的确切键,而无需在其他地方定义,例如在枚举中(复制它).
我已更新我的要点以包含此示例,您可能会看到它在上打字稿游乐场.
I have updated my Gist to include this example and you might be able to see it in practice on typescript playground.
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