UIViewControllerAnimatedTransitioning:旋转改变后的黑屏碎片 [英] UIViewControllerAnimatedTransitioning: Black screen fragments after rotation change
问题描述
我已经创建了一个 Viewcontrollertransition,只要我不改变设备方向,一切都会正常工作.
I have created a Viewcontrollertransition and everything is working as long as I don't change the device orientation.
图 1 显示了屏幕应有的样子.然后我切换到下一个视图控制器,在那里我改变方向.现在我回到第一个视图控制器并再次切换方向.然后我在图像 2 中看到结果.出现黑色边框.请不要介意屏幕中央的白框.
Image 1 shows the screen as it should be. I then switch to the next viewcontroller where I change the orientation. Now I go back to first viewcontroller and again switch the orientation. Then I get the result visible in image 2. A black border appears. Please don't mind the white box in the center of the screen.
下面是我的动画代码.你能看出哪里出了问题吗?
Below you find the code of my animation. Can you see what is wrong?
import Foundation
import UIKit
class ZoomOutCircleViewTransition: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
var hideDelayed = false
var transitionContext: UIViewControllerContextTransitioning?
init(hideDelayed : Bool = true) {
self.hideDelayed = hideDelayed
super.init()
}
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.6
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
guard let toViewController: UIViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey) else {
return
}
guard let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey) else {
return
}
guard let toViewTransitionFromView = toViewController as? TransitionFromViewProtocol else {
return
}
let containerView = transitionContext.containerView()
let imageViewSnapshot = toViewTransitionFromView.getViewForTransition()
imageViewSnapshot.alpha = 0.0
let imageViewSnapshotOriginalFrame = imageViewSnapshot.frame
let startFrame = CGRectMake(-CGRectGetWidth(toViewController.view.frame)/2, -CGRectGetHeight(toViewController.view.frame)/2, CGRectGetWidth(toViewController.view.frame)*2, CGRectGetHeight(toViewController.view.frame)*2)
let quadraticStartFrame = CGRect(x: startFrame.origin.x - (startFrame.height - startFrame.width)/2, y: startFrame.origin.y, width: startFrame.height, height: startFrame.height)
containerView!.insertSubview(toViewController.view, atIndex: 0)
containerView!.addSubview(imageViewSnapshot)
// UIViewController circle shrink animation
let bigCirclePath = UIBezierPath(ovalInRect: quadraticStartFrame)
let smallCirclePath = UIBezierPath(ovalInRect: imageViewSnapshot.frame)
let maskLayer = CAShapeLayer()
maskLayer.frame = toViewController.view.frame
maskLayer.path = bigCirclePath.CGPath//maskPath.CGPath
fromViewController.view.layer.mask = maskLayer
let pathAnimation = CABasicAnimation(keyPath: "path")
pathAnimation.delegate = self
pathAnimation.fromValue = bigCirclePath.CGPath
pathAnimation.toValue = smallCirclePath.CGPath
pathAnimation.duration = transitionDuration(transitionContext)
maskLayer.path = smallCirclePath.CGPath
maskLayer.addAnimation(pathAnimation, forKey: "pathAnimation")
// pathAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
imageViewSnapshot.frame = quadraticStartFrame
// Make imageView visible with animation
let showImageViewAnimation = {
imageViewSnapshot.alpha = 1.0
}
let showImageViewDelay = 0.3
UIView.animateWithDuration(transitionDuration(transitionContext) - showImageViewDelay , delay: showImageViewDelay, options: UIViewAnimationOptions.CurveLinear, animations: showImageViewAnimation) { (completed) -> Void in
}
// Shrink the imageView to the original size
let scaleImageViewAnimation = {
imageViewSnapshot.frame = imageViewSnapshotOriginalFrame
}
UIView.animateWithDuration(transitionDuration(transitionContext), delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: scaleImageViewAnimation) { (completed) -> Void in
// After the complete animations have endet
// Hide ImageView after it is completely resized. Added some animation delay to not abruptly change the contactImage
if self.hideDelayed {
let hideImageViewAnimation = {
imageViewSnapshot.alpha = 0.0
}
UIView.animateWithDuration(0.2 , delay: 0.2, options: UIViewAnimationOptions.CurveLinear, animations: hideImageViewAnimation) { (completed) -> Void in
imageViewSnapshot.removeFromSuperview()
}
}
else {
imageViewSnapshot.removeFromSuperview()
}
}
}
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if let transitionContext = self.transitionContext {
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
}
// MARK: UIViewControllerTransitioningDelegate protocol methods
// return the animataor when presenting a viewcontroller
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
// return the animator used when dismissing from a viewcontroller
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
}
推荐答案
您需要将新框架设置为 toViewController.view.这会将视图更新为当前方向.
You need set new frame to toViewController.view. This will update the view to current orientation.
toViewController.view.frame = fromViewController.view.frame
使用我更新的代码:
class ZoomOutCircleViewTransition: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
var hideDelayed = false
var transitionContext: UIViewControllerContextTransitioning?
init(hideDelayed : Bool = true) {
self.hideDelayed = hideDelayed
super.init()
}
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.6
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
guard let toViewController: UIViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey) else {
return
}
guard let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey) else {
return
}
guard let toViewTransitionFromView = toViewController as? TransitionFromViewProtocol else {
return
}
toViewController.view.frame = fromViewController.view.frame
let containerView = transitionContext.containerView()
let imageViewSnapshot = toViewTransitionFromView.getViewForTransition()
imageViewSnapshot.alpha = 0.0
let imageViewSnapshotOriginalFrame = imageViewSnapshot.frame
let startFrame = CGRectMake(-CGRectGetWidth(fromViewController.view.frame)/2, -CGRectGetHeight(fromViewController.view.frame)/2, CGRectGetWidth(toViewController.view.frame)*2, CGRectGetHeight(toViewController.view.frame)*2)
let quadraticStartFrame = CGRect(x: startFrame.origin.x - (startFrame.height - startFrame.width)/2, y: startFrame.origin.y, width: startFrame.height, height: startFrame.height)
containerView!.insertSubview(toViewController.view, atIndex: 0)
containerView!.addSubview(imageViewSnapshot)
// UIViewController circle shrink animation
let bigCirclePath = UIBezierPath(ovalInRect: quadraticStartFrame)
let smallCirclePath = UIBezierPath(ovalInRect: imageViewSnapshot.frame)
let maskLayer = CAShapeLayer()
maskLayer.frame = toViewController.view.frame
maskLayer.path = bigCirclePath.CGPath//maskPath.CGPath
fromViewController.view.layer.mask = maskLayer
let pathAnimation = CABasicAnimation(keyPath: "path")
pathAnimation.delegate = self
pathAnimation.fromValue = bigCirclePath.CGPath
pathAnimation.toValue = smallCirclePath.CGPath
pathAnimation.duration = transitionDuration(transitionContext)
maskLayer.path = smallCirclePath.CGPath
maskLayer.addAnimation(pathAnimation, forKey: "pathAnimation")
// pathAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
imageViewSnapshot.frame = quadraticStartFrame
// Make imageView visible with animation
let showImageViewAnimation = {
imageViewSnapshot.alpha = 1.0
}
let showImageViewDelay = 0.3
UIView.animateWithDuration(transitionDuration(transitionContext) - showImageViewDelay , delay: showImageViewDelay, options: UIViewAnimationOptions.CurveLinear, animations: showImageViewAnimation) { (completed) -> Void in
}
// Shrink the imageView to the original size
let scaleImageViewAnimation = {
imageViewSnapshot.frame = imageViewSnapshotOriginalFrame
}
UIView.animateWithDuration(transitionDuration(transitionContext), delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: scaleImageViewAnimation) { (completed) -> Void in
// After the complete animations have endet
// Hide ImageView after it is completely resized. Added some animation delay to not abruptly change the contactImage
if self.hideDelayed {
let hideImageViewAnimation = {
imageViewSnapshot.alpha = 0.0
}
UIView.animateWithDuration(0.2 , delay: 0.2, options: UIViewAnimationOptions.CurveLinear, animations: hideImageViewAnimation) { (completed) -> Void in
imageViewSnapshot.removeFromSuperview()
}
}
else {
imageViewSnapshot.removeFromSuperview()
}
toViewController.view.layer.mask = nil
}
}
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if let transitionContext = self.transitionContext {
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
}
// MARK: UIViewControllerTransitioningDelegate protocol methods
// return the animataor when presenting a viewcontroller
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
// return the animator used when dismissing from a viewcontroller
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
}
class ZoomOutCircleViewTransition: NSObject, UIViewControllerAnimatedTransitioning, UIViewControllerTransitioningDelegate {
var hideDelayed = false
var transitionContext: UIViewControllerContextTransitioning?
init(hideDelayed : Bool = true) {
self.hideDelayed = hideDelayed
super.init()
}
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.6
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
self.transitionContext = transitionContext
guard let toViewController: UIViewController = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey) else {
return
}
guard let fromViewController = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey) else {
return
}
guard let toViewTransitionFromView = toViewController as? TransitionFromViewProtocol else {
return
}
toViewController.view.frame = fromViewController.view.frame
let containerView = transitionContext.containerView()
let imageViewSnapshot = toViewTransitionFromView.getViewForTransition()
imageViewSnapshot.alpha = 0.0
let imageViewSnapshotOriginalFrame = imageViewSnapshot.frame
let startFrame = CGRectMake(-CGRectGetWidth(fromViewController.view.frame)/2, -CGRectGetHeight(fromViewController.view.frame)/2, CGRectGetWidth(toViewController.view.frame)*2, CGRectGetHeight(toViewController.view.frame)*2)
let quadraticStartFrame = CGRect(x: startFrame.origin.x - (startFrame.height - startFrame.width)/2, y: startFrame.origin.y, width: startFrame.height, height: startFrame.height)
containerView!.insertSubview(toViewController.view, atIndex: 0)
containerView!.addSubview(imageViewSnapshot)
// UIViewController circle shrink animation
let bigCirclePath = UIBezierPath(ovalInRect: quadraticStartFrame)
let smallCirclePath = UIBezierPath(ovalInRect: imageViewSnapshot.frame)
let maskLayer = CAShapeLayer()
maskLayer.frame = toViewController.view.frame
maskLayer.path = bigCirclePath.CGPath//maskPath.CGPath
fromViewController.view.layer.mask = maskLayer
let pathAnimation = CABasicAnimation(keyPath: "path")
pathAnimation.delegate = self
pathAnimation.fromValue = bigCirclePath.CGPath
pathAnimation.toValue = smallCirclePath.CGPath
pathAnimation.duration = transitionDuration(transitionContext)
maskLayer.path = smallCirclePath.CGPath
maskLayer.addAnimation(pathAnimation, forKey: "pathAnimation")
// pathAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
imageViewSnapshot.frame = quadraticStartFrame
// Make imageView visible with animation
let showImageViewAnimation = {
imageViewSnapshot.alpha = 1.0
}
let showImageViewDelay = 0.3
UIView.animateWithDuration(transitionDuration(transitionContext) - showImageViewDelay , delay: showImageViewDelay, options: UIViewAnimationOptions.CurveLinear, animations: showImageViewAnimation) { (completed) -> Void in
}
// Shrink the imageView to the original size
let scaleImageViewAnimation = {
imageViewSnapshot.frame = imageViewSnapshotOriginalFrame
}
UIView.animateWithDuration(transitionDuration(transitionContext), delay: 0.0, options: UIViewAnimationOptions.CurveLinear, animations: scaleImageViewAnimation) { (completed) -> Void in
// After the complete animations have endet
// Hide ImageView after it is completely resized. Added some animation delay to not abruptly change the contactImage
if self.hideDelayed {
let hideImageViewAnimation = {
imageViewSnapshot.alpha = 0.0
}
UIView.animateWithDuration(0.2 , delay: 0.2, options: UIViewAnimationOptions.CurveLinear, animations: hideImageViewAnimation) { (completed) -> Void in
imageViewSnapshot.removeFromSuperview()
}
}
else {
imageViewSnapshot.removeFromSuperview()
}
toViewController.view.layer.mask = nil
}
}
override func animationDidStop(anim: CAAnimation, finished flag: Bool) {
if let transitionContext = self.transitionContext {
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
}
// MARK: UIViewControllerTransitioningDelegate protocol methods
// return the animataor when presenting a viewcontroller
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
// return the animator used when dismissing from a viewcontroller
func animationControllerForDismissedController(dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return self
}
}
这篇关于UIViewControllerAnimatedTransitioning:旋转改变后的黑屏碎片的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!