实例化一个派生自 MonoBehaviour 的类 [英] Instantiate a class that derives from MonoBehaviour

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问题描述

有没有办法实例化从 MonoBehaviour 派生的类,例如下面的示例而不会收到警告:您正在尝试使用 'new' 关键字创建 MonoBehaviour.这是不允许的.只能添加 MonoBehaviours使用 AddComponent().或者,您的脚本可以从 ScriptableObject 继承或根本没有基类"

Is there a way to instantiate a class that derives from MonoBehaviour such as the example bellow without getting the warning: "You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all"

示例:

public class e1506131012test2 : MonoBehaviour 
{
    Move move = new Move();
    //Move move = gameObject.GetComponent<Move>();

    void Update()
    {
        move.Printing();
    }

}

public class Move : MonoBehaviour 
{
    public int number = 5;

    public void Printing()
    {
        print(number);
    }
}

推荐答案

不要从 MonoBehaviour 派生它.

Just don't derive it from MonoBehaviour.

public class Move 
{
    public int number = 5;

    public void Printing()
    {
        print(number);
    }
}

如果它真的必须是 MonoBehaviour,那意味着你可能将它放在预制件上,在这种情况下你使用 Instantiate().

And if it really must be a MonoBehaviour, that means you probably have it on a prefab, in which case you use Instantiate().

这篇关于实例化一个派生自 MonoBehaviour 的类的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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