当我对我想使用的方法使用 Invoke 时,我不能再调用它了吗? [英] When i use Invoke to a method i want to use i can't call it anymore?
问题描述
我开始通过观看视频、阅读网络文章等来学习自己编码,我认为边做边学更适合我,所以我开始通过 Brackeys 教程视频使用 Unity 制作游戏.
I started to learn coding myself by watching videos, reading web articles etc. and i thought that learning by doing would suit better for me so i started to make a game with Unity through Brackeys tutorial videos.
using UnityEngine.SceneManagement;
using UnityEngine;
public class gameManager : MonoBehaviour
{
bool hasGameEnded = false;
public float restartDelay = 1f;
public void endGame()
{
if (hasGameEnded == false)
{
hasGameEnded = true;
Invoke("Restart", 2f);
}
void Restart()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
所以我的问题是当我将 invoke 与方法 Restart 一起使用时,所有调用都不起作用.警告 CS8321 本地函数 'Restart' 已声明但从未使用过"这就是我得到的错误.
So my problem here is when i use invoke with the method Restart none of the callings works. "Warning CS8321 The local function 'Restart' is declared but never used" Thats the error i get.
如果需要,我可以展示我在哪里以及如何使用 endGame 方法.感谢您提供任何形式的帮助.
If wanted i can show where and how i used the endGame method. Thanks for any kind of help.
推荐答案
如果 Void
位于另一个 Void
中,它就不会工作.
所以你需要改变:
If the Void
Was inside another Void
it wont work.
So you need to change :
using UnityEngine.SceneManagement;
using UnityEngine;
public class gameManager : MonoBehaviour
{
bool hasGameEnded = false;
public float restartDelay = 1f;
public void endGame()
{
if (hasGameEnded == false)
{
hasGameEnded = true;
Invoke("Restart", 2f);
}
void Restart()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
}
致:
using UnityEngine.SceneManagement;
using UnityEngine;
public class gameManager : MonoBehaviour
{
bool hasGameEnded = false;
public float restartDelay = 1f;
public void endGame()
{
if (hasGameEnded == false)
{
hasGameEnded = true;
Invoke("Restart", 2f);
}
}
void Restart()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
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