在 Unity 中获取预制文件位置 [英] Get a prefabs file location in Unity
问题描述
我想要做的是在我的场景中预制件 GameObject
的 Start()
方法中,我想获得该预制件所在位置的位置一个字符串,但我不知道如何做到这一点.
What I am trying to do is in my Start()
method of a prefab GameObject
in my scene is I want to get the location of where this prefab is as a string but I cannot figure out how to do this.
我如何使用它的示例:我在我的场景中放置了一个 Sword Prefab GameObject
在 Start()
我想获取这个 GameObject
在我的位置的文件目录项目.
Example of how I am using this:
I put a Sword Prefab GameObject
in my scene and on Start()
I would like to get the file directory of where this GameObject
is in my project.
推荐答案
Include using UnityEditor;
注意:这仅在预制件公开时有效.
NOTE: This will only work if the prefab is to to public.
然后使用AssetDatabase.GetAssetPath
获取预制件的路径.
Then use AssetDatabase.GetAssetPath
to get the path of the prefab.
public GameObject prefab;
void Start(){
string prefabPath = AssetDatabase.GetAssetPath(prefab);
Debug.Log("Path: " + prefabPath);
}
编辑:
我对 PrefabUtility.GetPrefabType
、PrefabUtility.GetPrefabObject
和 PrefabUtility.GetPrefabParent
做了一些实验.PrefabUtility.GetPrefabParent
解决了这个问题.您不需要使用 PrefabUtility.GetPrefabParent
将预制件设为 public.
I did some experiment with PrefabUtility.GetPrefabType
, PrefabUtility.GetPrefabObject
and PrefabUtility.GetPrefabParent
. PrefabUtility.GetPrefabParent
solved the problem. You don't need to make the prefab public with PrefabUtility.GetPrefabParent
.
void Start()
{
GameObject prefab = GameObject.Find("PrebabTest");
Object GameObject2 = PrefabUtility.GetPrefabParent(prefab);
string prefabPath = AssetDatabase.GetAssetPath(GameObject2);
Debug.Log("Path: " + prefabPath);
}
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