是否可以创建一个模型导入器,以便可以调整模型预制件的 MeshRenderer 上的属性? [英] Is it possible to create a model importer so that properties on the MeshRenderer of the model prefab can be tweaked?
问题描述
我想为我的模型创建一些默认导入设置,以便在将模型导入编辑器时,我可以修改 Receive Shadows
、Motion Vectors
的值、Reflection Probes
以及该模型在预制级别上的 MeshRenderer
子项的其他字段.
I want to create some default import settings for my models so that when a model is imported into the editor, I can modify the values of Receive Shadows
, Motion Vectors
, Reflection Probes
, and other fields of the MeshRenderer
children of that model on a prefab level.
这可能吗?
我更喜欢一个解决方案,以便修改模型文件的默认导入设置,并且我不需要创建模型资产文件的重复预制件.
I prefer a solution so that the default import settings of the model file are modified, and that it won't be necessary for me to create a duplicate prefab of the model asset file.
按照接受的答案的方向,这是我想出的代码来实现我想要的结果.
Going with the accepted answer's direction, here's the code I came up with to achieve my desired results.
using UnityEngine;
public class DefaultImportSettings : AssetPostprocessor
{
void OnPostprocessModel(GameObject go) //Is called when we import a fbx or when we press apply on its settings
{
Renderer[] renderers = go.GetComponentsInChildren<Renderer>();
for (int i = 0, iMax = renderers.Length; i < iMax; i++)
{
Renderer renderer = renderers[i];
renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
renderer.receiveShadows = false;
renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
renderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off;
renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off;
// Other renderer modifications
}
}
}
推荐答案
我认为这是可能的,但很难为您需要导入的每个模型进行修改.我找到了一些文件:https://docs.unity3d.com/ScriptReference/PrefabUtility.InstantiatePrefab.html
I think it possible but it hard to modifier for each model you need import. I found some document : https://docs.unity3d.com/ScriptReference/PrefabUtility.InstantiatePrefab.html
https://docs.unity3d.com/ScriptReference/AssetPostprocessor.OnPreprocessModel.html
AssetPostprocessor.OnPreprocessModel() 方法获取模型设置,您使用 PrefabUtility.InstantiatePrefab() 创建具有自己设置的预制件.
The AssetPostprocessor.OnPreprocessModel() method to get model setting and you use PrefabUtility.InstantiatePrefab() create prefab with own setting.
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