设置变量时游戏代码中断 [英] Game code breaking when setting variable
问题描述
这个游戏代码看起来不错,但它不起作用:
This game code seems fine, but it's not working:
//Get canvas and context
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
//Capture keypresses
var keys = [];
document.onKeyDown = function (e) {keys[e.keyCode] = true;};
document.onKeyUp = function (e) {keys[e.keyCode] = false;};
//Set game variables
var characters;
characters.charList = [];
var player = {};
//Character constructor
function Character (Name, Strength, Speed, Intelligence, Reflexes, Age, Height, Weight, Weapon, UsesMagic, MagicType, Armor, Hair, Eyes, Skin, Clothes, Species, Type, Accessories) {
this.name = Name;
this.strength = Strength;
this.speed = Speed;
this.intelligence = Intelligence;
this.reflexes = Reflexes;
this.age = Age;
this.height = Height;
this.weight = Weight;
this.weapon = Weapon;
this.usesMagic = UsesMagic;
this.magicType = MagicType;
this.armor = Armor;
this.hair = Hair;
this.eyes = Eyes;
this.skin = Skin;
this.clothes = Clothes;
this.species = Species;
this.type = Type;
if (Accessories) {
this.accessories = Accessories;
}
characters.charList[characters.charList.length] = Name;
}
characters.Xantar = new Character('Xantar', 1, 1, 1, 1, 1, 1, 1, 'sword', true, 'derp', [], 'hair is brown\?', 'duh', 'foo', [], 'animale', 'wolf', []);
alert(characters.Xantar.weapon + ' ' + characters[0].type);
//Activate mainloop and get value for pausing purposes
var mainloopInterval = setInterval(mainloop, 5);
//Main game loop
function mainloop(){
}
程序似乎停在:
characters.charList = [];
我只是没有看到这里的问题.这是相关的 HTML:
I simply don't see the problem here. Here is the relevant HTML:
<canvas id='canvas' style='border:1px solid black;'>Your browser does not support canvas. Please update your browser.</canvas>
注意:我在 JSFiddle 上运行它.如果有人能在这里帮助我,我将不胜感激.这是链接:https://jsfiddle.net/q6vdph1p/14/.
Note: I am running this on JSFiddle. If anyone could help me here, I would be really grateful. Here is the link: https://jsfiddle.net/q6vdph1p/14/.
推荐答案
如前所述,您需要先将一个对象分配给 characters
变量,然后才能访问其中的属性.
As noted before, you need to assign an object to your characters
variable before you'll be able to access properties in it.
只需用 var 字符声明;
将分配给它 undefined
的值并尝试访问 undefined.charList
并分配一个空数组它会失败.
Just declaring it with var characters;
will assign it the value of undefined
and trying to access undefined.charList
and assign an empty array to it will fail.
一种更合适、抗故障且可读的声明方式是构建空数据结构,如下所示:
A more proper, fail resistant, and readable way of declaring it would be building the empty data structure, like so:
var characters = {
charList: []
};
此外,使用array.push()
添加到数组的末尾比使用array.length
索引更安全,即
Also, adding to the end of an array is more safe using array.push()
than indexing by array.length
, i.e.
characters.charList.push(Name);
而不是
characters.charList[characters.charList.length] = Name;
这篇关于设置变量时游戏代码中断的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!