如何绘制 (x,y,z) [英] How to plot (x,y,z)
问题描述
无论如何要以 vb 形式绘制 x(来自 x 文本框)、y(来自 y 文本框)和 z(来自 z 文本框)?它是 Windows 应用程序.我有三个文本框,表示 x、y、z 坐标.我想知道是否有任何工具或方法可以向用户显示这一点.
Is there anyway to plot x(from x textbox), y(from y textbox), and z(from z textbox) in vb form? It is windows application. I have three text boxes that indicates x,y,z coordinate. I was wondering if there is any tool or method to show this point to user.
推荐答案
这里有两个主要途径.1) 将 (x,y,z) 坐标转换为平面投影 (x,y) 并使用 gdi+ 在屏幕上绘制,或 2) 使用 opentk 直接在 GLControl
中绘制一个点,但你必须先设置视口和投影.
There are two main avenues here. 1) Transform the (x,y,z) coordinate into a planar project (x,y) and use gdi+ to draw on the screen, or 2) Use opentk to draw a point directly into an GLControl
, but you have to setup the viewport and projection first.
它不是很漂亮,但这里是使用 OpenTK 的 VS2010
概念证明.
It is not very pretty, but here is a proof of concept with VS2010
using OpenTK.
public partial class Form1 : Form
{
bool loaded=false;
public Form1()
{
InitializeComponent();
}
public Vector3 PointCoordinates
{
get
{
float x=0, y=0, z=0;
float.TryParse(xTextBox.Text, out x);
float.TryParse(yTextBox.Text, out y);
float.TryParse(zTextBox.Text, out z);
return new Vector3(x, y, z);
}
set
{
xTextBox.Text=value.X.ToString();
yTextBox.Text=value.Y.ToString();
zTextBox.Text=value.Z.ToString();
}
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
PointCoordinates=new Vector3(0, 0, 0);
loaded=true;
SetupViewPort();
}
private void glControl1_Resize(object sender, EventArgs e)
{
if(!loaded) return;
SetupViewPort();
}
private void glControl1_Paint(object sender, PaintEventArgs e)
{
glControl1.MakeCurrent();
GL.ClearColor(glControl1.BackColor);
GL.Clear(ClearBufferMask.ColorBufferBit|ClearBufferMask.DepthBufferBit);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
SetupCamera();
// Draw Coordinate System
GL.LineWidth(1.5f);
GL.Begin(PrimitiveType.Lines);
GL.Color3(Color.Red);
GL.Vertex3(0, 0, 0);
GL.Vertex3(1, 0, 0);
GL.Vertex3(0.85, 0.05, -0.05);
GL.Vertex3(1, 0, 0);
GL.Vertex3(0.85, -0.05, 0.05);
GL.Vertex3(1, 0, 0);
GL.Color3(Color.Green);
GL.Vertex3(0, 0, 0);
GL.Vertex3(0, 1, 0);
GL.Vertex3(-0.05, 0.85, 0.05);
GL.Vertex3(0, 1, 0);
GL.Vertex3(0.05, 0.85, -0.05);
GL.Vertex3(0, 1, 0);
GL.Color3(Color.Blue);
GL.Vertex3(0, 0, 0);
GL.Vertex3(0, 0, 1);
GL.Vertex3(-0.05, 0.05, 0.85);
GL.Vertex3(0, 0, 1);
GL.Vertex3(0.05, -0.05, 0.85);
GL.Vertex3(0, 0, 1);
GL.End();
// Draw a single point
var vector=PointCoordinates;
GL.PointSize(5f);
GL.Begin(PrimitiveType.Points);
GL.Color3(Color.Black);
GL.Vertex3(vector);
GL.End();
GL.PointSize(3f);
GL.Begin(PrimitiveType.Points);
GL.Color3(Color.Yellow);
GL.Vertex3(vector);
GL.End();
glControl1.SwapBuffers();
}
void SetupViewPort()
{
float wt=Math.Max(1, glControl1.Width);
float ht=Math.Max(1, glControl1.Height);
float sz=(float)Math.Sqrt(ht*wt);
GL.Viewport((int)(wt-sz)/2, (int)(ht-sz)/2, (int)sz, (int)sz);
var ortho=Matrix4.CreateOrthographic(
10f, 10f, 1f, 200f);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadMatrix(ref ortho);
}
void SetupCamera()
{
Matrix4 lookAt=Matrix4.LookAt(
10f, 5f, 15f,
0f, 0f, 0f,
0f, 1f, 0f);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadMatrix(ref lookAt);
}
private void button1_Click(object sender, EventArgs e)
{
glControl1.Refresh();
}
}
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