来自正在运行的应用程序的 Windows C++ 堆栈跟踪 [英] Windows C++ stack trace from a running app

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本文介绍了来自正在运行的应用程序的 Windows C++ 堆栈跟踪的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

全部,

我看到一个应用程序,一个 SVN Visual Studio 插件,它在崩溃时显示了一个漂亮的可读堆栈跟踪.

I saw an app, an SVN Visual Studio plugin, that displayed a beautiful readable stack trace, when it crashed.

我很想将它添加到我的应用程序中.我该如何提供?无需通过电子邮件发送信息,只需视觉显示即可.

I would love to add that to my application. How do I provide that? No emailing of the information, just a visual display is enough.

推荐答案

所需代码的核心是StackWalk64.为了从中获得更多,您还需要/需要使用 SymGetSymFromAddr64(需要 SymLoadModule64)和(可能)SymGetLineFromAddr64 获取符号名称和 GetThreadContext.如果目标是用 C++ 编写的,您可能还想使用 UnDecorateSymbolName.除了这些,您还需要一些辅助工具,例如 SymInitializeSymCleanup,可能还有 SymSetOptions.

The core of the necessary code is StackWalk64. To get much from that, you'll also want/need to get symbol names with SymGetSymFromAddr64 (which requires SymLoadModule64) and (probably) SymGetLineFromAddr64 and GetThreadContext. If the target was written in C++, you'll probably also want to use UnDecorateSymbolName. Along with those you'll need a few ancillaries like SymInitialize, SymCleanup, and probably SymSetOptions.

这是一个相当小的演示.它产生的堆栈转储比美观更实用,但大概有了进行堆栈跟踪的基础知识,您就可以按您认为合适的方式显示结果:

Here's a fairly minimal demo. The stack dump it produces is more utilitarian than beautiful, but presumably with the basics of doing the stack trace, you can display the results as you see fit:

#include <windows.h>
#include <winnt.h>

#include <string>
#include <vector>
#include <Psapi.h>
#include <algorithm>
#include <iomanip>
#include <iostream>
#include <stdexcept>
#include <iterator>

#pragma comment(lib, "psapi.lib")
#pragma comment(lib, "dbghelp.lib")

// Some versions of imagehlp.dll lack the proper packing directives themselves
// so we need to do it.
#pragma pack( push, before_imagehlp, 8 )
#include <imagehlp.h>
#pragma pack( pop, before_imagehlp )

struct module_data {
    std::string image_name;
    std::string module_name;
    void *base_address;
    DWORD load_size;
};
typedef std::vector<module_data> ModuleList;

HANDLE thread_ready;

bool show_stack(std::ostream &, HANDLE hThread, CONTEXT& c);
DWORD __stdcall TargetThread( void *arg );
void ThreadFunc1();
void ThreadFunc2();
DWORD Filter( EXCEPTION_POINTERS *ep );
void *load_modules_symbols( HANDLE hProcess, DWORD pid );

int main( void ) {
    DWORD thread_id;

    thread_ready = CreateEvent( NULL, false, false, NULL );

    HANDLE thread = CreateThread( NULL, 0, TargetThread, NULL, 0, &thread_id );

    WaitForSingleObject( thread_ready, INFINITE );
    CloseHandle(thread_ready);
    return 0;
}

// if you use C++ exception handling: install a translator function
// with set_se_translator(). In the context of that function (but *not*
// afterwards), you can either do your stack dump, or save the CONTEXT
// record as a local copy. Note that you must do the stack dump at the
// earliest opportunity, to avoid the interesting stack-frames being gone
// by the time you do the dump.
DWORD Filter(EXCEPTION_POINTERS *ep) {
    HANDLE thread;

    DuplicateHandle(GetCurrentProcess(), GetCurrentThread(),
        GetCurrentProcess(), &thread, 0, false, DUPLICATE_SAME_ACCESS);
    std::cout << "Walking stack.";
    show_stack(std::cout, thread, *(ep->ContextRecord));
    std::cout << "\nEnd of stack walk.\n";
    CloseHandle(thread);

    return EXCEPTION_EXECUTE_HANDLER;
}

void ThreadFunc2() {
    __try { DebugBreak(); }
    __except (Filter(GetExceptionInformation())) {  }
    SetEvent(thread_ready);
}

void ThreadFunc1(void (*f)()) {
    f();
}

// We'll do a few levels of calls from our thread function so 
//     there's something on the stack to walk...
//
DWORD __stdcall TargetThread(void *) {
    ThreadFunc1(ThreadFunc2);
    return 0;
}

class SymHandler { 
    HANDLE p;
public:
    SymHandler(HANDLE process, char const *path=NULL, bool intrude = false) : p(process) { 
        if (!SymInitialize(p, path, intrude)) 
            throw(std::logic_error("Unable to initialize symbol handler"));
    }
    ~SymHandler() { SymCleanup(p); }
};

#ifdef _M_X64
STACKFRAME64 init_stack_frame(CONTEXT c) {
    STACKFRAME64 s;
    s.AddrPC.Offset = c.Rip;
    s.AddrPC.Mode = AddrModeFlat;
    s.AddrStack.Offset = c.Rsp;
    s.AddrStack.Mode = AddrModeFlat;    
    s.AddrFrame.Offset = c.Rbp;
    s.AddrFrame.Mode = AddrModeFlat;
    return s;
}
#else
STACKFRAME64 init_stack_frame(CONTEXT c) {
    STACKFRAME64 s;
    s.AddrPC.Offset = c.Eip;
    s.AddrPC.Mode = AddrModeFlat;
    s.AddrStack.Offset = c.Esp;
    s.AddrStack.Mode = AddrModeFlat;    
    s.AddrFrame.Offset = c.Ebp;
    s.AddrFrame.Mode = AddrModeFlat;
    return s;
}
#endif

void sym_options(DWORD add, DWORD remove=0) {
    DWORD symOptions = SymGetOptions();
    symOptions |= add;
    symOptions &= ~remove;
    SymSetOptions(symOptions);
}

class symbol { 
    typedef IMAGEHLP_SYMBOL64 sym_type;
    sym_type *sym;
    static const int max_name_len = 1024;
public:
    symbol(HANDLE process, DWORD64 address) : sym((sym_type *)::operator new(sizeof(*sym) + max_name_len)) {
        memset(sym, '\0', sizeof(*sym) + max_name_len);
        sym->SizeOfStruct = sizeof(*sym);
        sym->MaxNameLength = max_name_len;
        DWORD64 displacement;

        if (!SymGetSymFromAddr64(process, address, &displacement, sym))
            throw(std::logic_error("Bad symbol"));
    }

    std::string name() { return std::string(sym->Name); }
    std::string undecorated_name() { 
        std::vector<char> und_name(max_name_len);
        UnDecorateSymbolName(sym->Name, &und_name[0], max_name_len, UNDNAME_COMPLETE);
        return std::string(&und_name[0], strlen(&und_name[0]));
    }
};

bool show_stack(std::ostream &os, HANDLE hThread, CONTEXT& c) {
    HANDLE process = GetCurrentProcess();
    int frame_number=0;
    DWORD offset_from_symbol=0;
    IMAGEHLP_LINE64 line = {0};

    SymHandler handler(process);

    sym_options(SYMOPT_LOAD_LINES | SYMOPT_UNDNAME);

    void *base = load_modules_symbols(process, GetCurrentProcessId());

    STACKFRAME64 s = init_stack_frame(c);

    line.SizeOfStruct = sizeof line;

    IMAGE_NT_HEADERS *h = ImageNtHeader(base);
    DWORD image_type = h->FileHeader.Machine;

    do {
        if (!StackWalk64(image_type, process, hThread, &s, &c, NULL, SymFunctionTableAccess64, SymGetModuleBase64, NULL))
            return false;

        os << std::setw(3) << "\n" << frame_number << "\t";
        if ( s.AddrPC.Offset != 0 ) {
            std::cout << symbol(process, s.AddrPC.Offset).undecorated_name();

            if (SymGetLineFromAddr64( process, s.AddrPC.Offset, &offset_from_symbol, &line ) ) 
                    os << "\t" << line.FileName << "(" << line.LineNumber << ")";
        }
        else
            os << "(No Symbols: PC == 0)";
        ++frame_number;
    } while (s.AddrReturn.Offset != 0);
    return true;
}

class get_mod_info {
    HANDLE process;
    static const int buffer_length = 4096;
public:
    get_mod_info(HANDLE h) : process(h) {}

    module_data operator()(HMODULE module) { 
        module_data ret;
        char temp[buffer_length];
        MODULEINFO mi;

        GetModuleInformation(process, module, &mi, sizeof(mi));
        ret.base_address = mi.lpBaseOfDll;
        ret.load_size = mi.SizeOfImage;

        GetModuleFileNameEx(process, module, temp, sizeof(temp));
        ret.image_name = temp;
        GetModuleBaseName(process, module, temp, sizeof(temp));
        ret.module_name = temp;
        std::vector<char> img(ret.image_name.begin(), ret.image_name.end());
        std::vector<char> mod(ret.module_name.begin(), ret.module_name.end());
        SymLoadModule64(process, 0, &img[0], &mod[0], (DWORD64)ret.base_address, ret.load_size);
        return ret;
    }
};

void *load_modules_symbols(HANDLE process, DWORD pid) {
    ModuleList modules;

    DWORD cbNeeded;
    std::vector<HMODULE> module_handles(1);

    EnumProcessModules(process, &module_handles[0], module_handles.size() * sizeof(HMODULE), &cbNeeded);
    module_handles.resize(cbNeeded/sizeof(HMODULE));
    EnumProcessModules(process, &module_handles[0], module_handles.size() * sizeof(HMODULE), &cbNeeded);

    std::transform(module_handles.begin(), module_handles.end(), std::back_inserter(modules), get_mod_info(process));
    return modules[0].base_address;
}

这篇关于来自正在运行的应用程序的 Windows C++ 堆栈跟踪的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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