在函数调用之前执行非函数代码 [英] Execute non-function code before a function call
问题描述
我正在开发一个简单的 Vue 游戏应用程序,它带有按钮,当单击按钮时,可以在一定范围内以随机数降低玩家或恶魔"的健康状况.在我的 Vue 实例中,有一个方法 attack
计算伤害并检查游戏是否结束(如果它导致玩家或恶魔的健康状况为零/低于零).目前,如果它等于或低于零,则调用 JS 内置的确认函数来宣布玩家赢或输,并询问他们是否要开始新游戏.但是,我想首先检查玩家或恶魔的生命值是否 <= 0,如果是,则将生命值设置为 0,这样它就会反映在生命值条"中,因为现在它会显示它之前的状态/低于0.
checkWin: function() {如果(this.demonHealth <= 0){//this.demonHealth = 0;<-- 在 confirm() 之后应用;if (confirm('你赢了!新游戏?')) {this.startGame();} 别的 {this.gameIsRunning = false;}返回真;} 别的 {//this.playerHealth = 0;<-- 在 confirm() 之后应用;如果(this.playerHealth <= 0){if (confirm('你输了.新游戏?')) {this.startGame();} 别的 {this.gameIsRunning = false;}返回真;}}}
完整代码:https://codepen.io/nataliecardot/pen/XWrMedm
这是完整的 Vue 实例:
new Vue({el: '#app',数据: {玩家健康:100,恶魔健康:100,游戏正在运行:假},方法: {开始游戏:函数(){this.gameIsRunning = true;this.playerHealth = 100,this.demonHealth = 100},攻击:函数(){this.demonHealth -= this.calculateDamage(3, 10);如果 (this.checkWin()) {返回;}this.playerHealth -= this.calculateDamage(5, 12);this.checkWin();},计算伤害:函数(最小,最大){返回 Math.max(Math.floor(Math.random() * max) + 1, min);},checkWin:函数(){如果(this.demonHealth <= 0){//this.demonHealth = 0;<-- 在 confirm() 之后应用;if (confirm('你赢了!新游戏?')) {this.startGame();} 别的 {this.gameIsRunning = false;}返回真;} 别的 {//this.playerHealth = 0;<-- 在 confirm() 之后应用;如果(this.playerHealth <= 0){if (confirm('你输了.新游戏?')) {this.startGame();} 别的 {this.gameIsRunning = false;}返回真;}}}}});
我还尝试删除 checkWin() 函数,添加一个新方法来检查分数是否 <= 0,如果是,则将其设置为零,并在回调中使用 checkWin() 中的代码.这导致应用了零,但没有调用 confirm(),游戏继续进行:
方法:{开始游戏:函数(){this.gameIsRunning = true;this.playerHealth = 100,this.demonHealth = 100},评分检查:函数(){如果(this.demonHealth <0){this.demonHealth = 0;}如果(this.playerHealth <0){this.playerHealth = 0;}},攻击:函数(){this.demonHealth -= this.calculateDamage(3, 10);this.scoreCheck(() => {如果(this.demonHealth === 0){if (confirm('你赢了!新游戏?')) {this.startGame();} 别的 {this.gameIsRunning = false;}返回;}});this.playerHealth -= this.calculateDamage(5, 12);this.scoreCheck(() => {如果(this.playerHealth === 0){if (confirm('你输了.新游戏?')) {this.startGame();} 别的 {this.gameIsRunning = false;}}});},计算伤害:函数(最小,最大){返回 Math.max(Math.floor(Math.random() * max) + 1, min);},}
我也在原始代码上尝试了 $nextTick(),但它的工作方式与以前相同:
checkWin: function() {如果(this.demonHealth <= 0){this.demonHealth = 0;this.$nextTick(function() {if (confirm('你赢了!新游戏?')) {this.startGame();} 别的 {this.gameIsRunning = false;}返回真;});} 别的 {如果(this.playerHealth <= 0){this.playerHealth = 0;this.$nextTick(function() {if (confirm('你输了.新游戏?')) {this.startGame();} 别的 {this.gameIsRunning = false;}返回真;});}}}
实际上我想将其标记为重复 - 但后来我意识到大多数解决方案都建议使用 setTimout
- 这正在创建一个javascript 和浏览器渲染之间不需要的竞争条件.
当您在 vue 范围内改变对象属性时(意味着它们是反应性的)并且您想等待 dom 更新和 dom 渲染,您可以执行以下操作:
首先 await vm.$nextTick()
它将计算 dom然后用 double requestAnimationFrame
给浏览器喘息的时间.
作为一个实现示例:
Vue.skipFrame = function(){返回新的承诺(解决 => {requestAnimationFrame(() =>请求动画帧(解决))})}让应用程序 = 新 Vue({el: '#app',数据: {怪物:10,英雄:100},方法: {攻击() {this.monster = Math.max(this.monster - (Math.random() * 10)|0,0)this.checkWin()},异步 checkWin(){等待这个.$nextTick()等待 Vue.skipFrame()if(this.monster == 0){确认('你赢了!又一次?')?this.start():this.quit()}},开始() {this.hero = 100;this.monster = 100;},退出(){this.monster = 1000;}}});
.as-console-wrapper{高度:0px!重要}
<script src="https://cdnjs.cloudflare.com/ajax/libs/vue/2.5.17/vue.js"></script><div id="应用程序"><h1>怪物生命值:{{monster}}</h1><h1>英雄生命值:{{hero}}</h1><button @click="attack">Attack</button>
I'm working on a simple Vue game app with buttons to decrease player or "demon" health by a random number within a range when a button is clicked. In my Vue instance is a method attack
that calculates the damage and checks if the game is over (if it results in the player or demon's health going at/below zero). Currently if it's at or below zero, the JS built-in confirm function is called to announce the player won or lost and asking them if they want to start a new game. However, I'd like to first check if player or demon health <= 0 and if so, set health to 0 so it will be reflected in a "health bar" because right now it displays what it was before it went to at/below 0.
checkWin: function() {
if (this.demonHealth <= 0) {
// this.demonHealth = 0; <-- applied after confirm();
if (confirm('You won! New game?')) {
this.startGame();
} else {
this.gameIsRunning = false;
}
return true;
} else {
// this.playerHealth = 0; <-- applied after confirm();
if (this.playerHealth <= 0) {
if (confirm('You lost. New game?')) {
this.startGame();
} else {
this.gameIsRunning = false;
}
return true;
}
}
}
Full code: https://codepen.io/nataliecardot/pen/XWrMedm
Here's the full Vue instance:
new Vue({
el: '#app',
data: {
playerHealth: 100,
demonHealth: 100,
gameIsRunning: false
},
methods: {
startGame: function() {
this.gameIsRunning = true;
this.playerHealth = 100,
this.demonHealth = 100
},
attack: function() {
this.demonHealth -= this.calculateDamage(3, 10);
if (this.checkWin()) {
return;
}
this.playerHealth -= this.calculateDamage(5, 12);
this.checkWin();
},
calculateDamage: function(min, max) {
return Math.max(Math.floor(Math.random() * max) + 1, min);
},
checkWin: function() {
if (this.demonHealth <= 0) {
// this.demonHealth = 0; <-- applied after confirm();
if (confirm('You won! New game?')) {
this.startGame();
} else {
this.gameIsRunning = false;
}
return true;
} else {
// this.playerHealth = 0; <-- applied after confirm();
if (this.playerHealth <= 0) {
if (confirm('You lost. New game?')) {
this.startGame();
} else {
this.gameIsRunning = false;
}
return true;
}
}
}
}
});
I also tried removing the checkWin() function, adding a new method that checks for the score being <= 0 and if so setting it to zero, and having the code that was in checkWin() in a callback. This resulted in zero being applied, but confirm() wasn't called, and the game kept going:
methods: {
startGame: function() {
this.gameIsRunning = true;
this.playerHealth = 100,
this.demonHealth = 100
},
scoreCheck: function() {
if (this.demonHealth < 0) {
this.demonHealth = 0;
}
if (this.playerHealth < 0) {
this.playerHealth = 0;
}
},
attack: function() {
this.demonHealth -= this.calculateDamage(3, 10);
this.scoreCheck(() => {
if (this.demonHealth === 0) {
if (confirm('You won! New game?')) {
this.startGame();
} else {
this.gameIsRunning = false;
}
return;
}
});
this.playerHealth -= this.calculateDamage(5, 12);
this.scoreCheck(() => {
if (this.playerHealth === 0) {
if (confirm('You lost. New game?')) {
this.startGame();
} else {
this.gameIsRunning = false;
}
}
});
},
calculateDamage: function(min, max) {
return Math.max(Math.floor(Math.random() * max) + 1, min);
},
}
Edit: I also tried $nextTick() on the original code, but it worked the same as before:
checkWin: function() {
if (this.demonHealth <= 0) {
this.demonHealth = 0;
this.$nextTick(function() {
if (confirm('You won! New game?')) {
this.startGame();
} else {
this.gameIsRunning = false;
}
return true;
});
} else {
if (this.playerHealth <= 0) {
this.playerHealth = 0;
this.$nextTick(function() {
if (confirm('You lost. New game?')) {
this.startGame();
} else {
this.gameIsRunning = false;
}
return true;
});
}
}
}
Actually I wanted to mark this as duplicate - but then i realized that most solutions suggest the usage of setTimout
- wich is creating an unneeded racecondition between javascript and browser rendering.
When you mutatate object properties in the scope of vue - meaning they are reactive - and you want to wait for a dom update and a dom render there is following you can do:
First await vm.$nextTick()
which will calculate the dom
and then give the browser time to breath with double requestAnimationFrame
.
And as an implementation example:
Vue.skipFrame = function(){
return new Promise(resolve => {
requestAnimationFrame(() =>
requestAnimationFrame(resolve)
)
})
}
let app = new Vue({
el: '#app',
data: {
monster: 10,
hero: 100
},
methods: {
attack() {
this.monster = Math.max(
this.monster - (Math.random() * 10)|0,
0
)
this.checkWin()
},
async checkWin(){
await this.$nextTick()
await Vue.skipFrame()
if(this.monster == 0){
confirm('You won! Again?') ?
this.start():
this.quit()
}
},
start() {
this.hero = 100;
this.monster = 100;
},
quit(){
this.monster = 1000;
}
}
});
.as-console-wrapper{
height: 0px !important
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/vue/2.5.17/vue.js"></script>
<div id="app">
<h1>Monster HP: {{monster}}</h1>
<h1>Hero HP: {{hero}}</h1>
<button @click="attack">Attack</button>
</div>
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