如何为触摸屏制作可拖动的项目 [英] How can i make a draggable item for a touchscreen

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问题描述

我制作了一个游戏,您必须将正确的数字相互拖动(1 -> 一个).但它不适用于手机或 ipad.我无法通过屏幕拖动可拖动的项目.

/* 给页面添加一些边距并设置默认字体和颜色 */身体 {边距:30px;字体系列:格鲁吉亚",衬线;行高:1.8em;颜色:#333;}/* 主要内容区 */#内容 {文本对齐:居中;-moz-user-select:无;-webkit-user-select:无;用户选择:无;}/* 最终卡片位置的插槽 */#cardSlots {边距:50px 自动 0 自动;背景:#ddf;}/* 最初的一堆未排序的卡片 */#cardPile {边距:0 自动;背景:#ffd;}#cardSlots, #cardPile {宽度:910px;高度:120px;填充:20px;边框:2px 实心 #333;-moz-border-radius: 10px;-webkit-border-radius: 10px;边框半径:10px;-moz-box-shadow: 0 0 .3em rgba(0, 0, 0, .8);-webkit-box-shadow: 0 0 .3em rgba(0, 0, 0, .8);box-shadow: 0 0 .3em rgba(0, 0, 0, .8);}/* 个人卡和插槽 */#cardSlots div, #cardPile div {向左飘浮;宽度:58px;高度:78px;填充:10px;填充顶部:40px;填充底部:0;边框:2px 实心 #333;-moz-border-radius: 10px;-webkit-border-radius: 10px;边框半径:10px;边距:0 0 0 10px;背景:#fff;}#cardSlots div:first-child, #cardPile div:first-child {左边距:0;}#cardSlots div.hovered {背景:#aaa;}#cardSlots div {边框样式:虚线;}#cardPile div {背景:#666;颜色:#fff;字体大小:50px;文本阴影:0 0 3px #000;}#cardPile div.ui-draggable-dragging{-moz-box-shadow: 0 0 .5em rgba(0, 0, 0, .8);-webkit-box-shadow: 0 0 .5em rgba(0, 0, 0, .8);box-shadow: 0 0 .5em rgba(0, 0, 0, .8);}/* 各色卡片 */#card1.correct { 背景:红色;}#card2.correct { 背景:棕色;}#card3.correct { 背景:橙色;}#card4.correct { 背景:黄色;}#card5.correct { 背景:绿色;}#card6.correct { 背景:青色;}#card7.correct { 背景:蓝色;}#card8.correct { 背景:靛蓝;}#card9.correct { 背景:紫色;}#card10.correct { 背景:紫色;}/* 你做到了!"信息 */#successMessage {位置:绝对;左:580px;顶部:250px;宽度:0;高度:0;z-索引:100;背景:#dfd;边框:2px 实心 #333;-moz-border-radius: 10px;-webkit-border-radius: 10px;边框半径:10px;-moz-box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);-webkit-box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);填充:20px;}

<html lang="zh-cn"><头><title>一个jQuery拖放数字卡游戏</title><meta http-equiv="Content-Type" content="text/html;charset=utf-8"><link rel="stylesheet" type="text/css" href="style.css"><script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.0/jquery.min.js"></script><script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.9/jquery-ui.min.js"></script><script type="text/javascript">var 正确卡片 = 0;$(初始化);函数初始化(){//隐藏成功信息$('#successMessage').hide();$('#successMessage').css({左:'580px',顶部:'250px',宽度:0,高度:0});//重置游戏正确卡片 = 0;$('#cardPile').html('');$('#cardSlots').html('');//创建一堆洗过的牌无功数字 = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ];numbers.sort(function() { return Math.random() - .5 } );for ( var i=0; i<10; i++ ) {$('<div>' + numbers[i] + '</div>').data('number', numbers[i]).attr('id', 'card'+numbers[i]).appendTo( '#cardPile' ).draggable( {遏制:'#content',stack: '#cardPile div',光标:'移动',回复:真});}//创建卡槽var words = ['一','二','三','四','五','六','七','八','九','十'];for ( var i=1; i<=10; i++ ) {$('<div>' + words[i-1] + '</div>').data( 'number', i ).appendTo( '#cardSlots' ).droppable( {接受:'#cardPile div',悬停类:'悬停',掉落:handleCardDrop});}}函数handleCardDrop(事件,ui){var slotNumber = $(this).data('number');var cardNumber = ui.draggable.data('number');//如果卡片被放入正确的插槽,//改变卡片颜色,直接定位//在插槽的顶部,并防止它被拖动//再次if ( slotNumber == cardNumber ) {ui.draggable.addClass('正确');ui.draggable.draggable('禁用');$(this).droppable('禁用');ui.draggable.position( { of: $(this), my: 'left top', at: 'left top' } );ui.draggable.draggable('option', 'revert', false );正确的卡片++;}//如果所有卡片都已正确放置,则显示一条消息//并重置卡片以进行另一次尝试如果(正确卡片 == 10){$('#successMessage').show();$('#successMessage').animate({左:'380px',顶部:'200px',宽度:'400px',高度:'100px',不透明度:1});}}<身体><div id="内容"><div id="cardPile">

<div id="cardSlots">

<div id="successMessage"><h2>你做到了!</h2><button onclick="init()">再次播放</button>

</html>

所以我的问题是:有人可以帮助我让这款游戏在 iphone 或 ipad 上使用thoughscreen.我是编码初学者,希望有人能提供帮助!(我也是新来的,所以我希望我做对了)

解决方案

<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.0/jquery.min.js"></script><script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.9/jquery-ui.min.js"></script><script type="text/javascript">功能触摸处理程序(事件){var touch = event.changedTouches[0];var simulationEvent = document.createEvent("MouseEvent");模拟事件.initMouseEvent({触摸开始:鼠标按下",触摸移动:鼠标移动",触摸端:鼠标"}[event.type], true, true, window, 1,触摸屏X,触摸屏Y,touch.clientX, touch.clientY, false,假,假,假,0,空);touch.target.dispatchEvent(simulatedEvent);event.preventDefault();}var 正确卡片 = 0;$(初始化);函数初始化(){document.addEventListener("touchstart", touchHandler, true);document.addEventListener("touchmove", touchHandler, true);document.addEventListener("touchend", touchHandler, true);document.addEventListener("touchcancel", touchHandler, true);//隐藏成功信息$('#successMessage').hide();$('#successMessage').css({左:'580px',顶部:'250px',宽度:0,高度:0});//重置游戏正确卡片 = 0;$('#cardPile').html('');$('#cardSlots').html('');//创建一堆洗过的牌无功数字 = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ];numbers.sort( function() { return Math.random() - .5 } );for ( var i=0; i<10; i++ ) {$('<div>' + numbers[i] + '</div>').data('number', numbers[i]).attr('id', 'card'+numbers[i]).appendTo( '#cardPile' ).draggable( {遏制:'#content',stack: '#cardPile div',光标:'移动',回复:真});}//创建卡槽var words = ['一','二','三','四','五','六','七','八','九','十'];for ( var i=1; i<=10; i++ ) {$('<div>' + words[i-1] + '</div>').data('number', i ).appendTo('#cardSlots').droppable({接受:'#cardPile div',悬停类:'悬停',掉落:handleCardDrop});}}函数handleCardDrop(事件,ui){var slotNumber = $(this).data('number');var cardNumber = ui.draggable.data('number');//如果卡片被放入正确的插槽,//改变卡片颜色,直接定位//在插槽的顶部,并防止它被拖动//再次if ( slotNumber == cardNumber ) {ui.draggable.addClass('正确');ui.draggable.draggable('禁用');$(this).droppable('禁用');ui.draggable.position( { of: $(this), my: 'left top', at: 'left top' } );ui.draggable.draggable('option', 'revert', false );正确的卡片++;}//如果所有卡片都已正确放置,则显示一条消息//并重置卡片以进行另一次尝试如果(正确卡片 == 10){$('#successMessage').show();$('#successMessage').animate({左:'380px',顶部:'200px',宽度:'400px',高度:'100px',不透明度:1});}}</script>

<meta http-equiv="Content-Type" content="text/html;charset=utf-8"><link rel="stylesheet" type="text/css" href="style.css"><风格>/* 给页面添加一些边距并设置默认字体和颜色 */身体 {边距:30px;字体系列:格鲁吉亚",衬线;行高:1.8em;颜色:#333;}/* 主要内容区 */#内容 {文本对齐:居中;-moz-user-select:无;-webkit-user-select:无;用户选择:无;}/* 最终卡片位置的插槽 */#cardSlots {边距:50px 自动 0 自动;背景:#ddf;}/* 最初的一堆未排序的卡片 */#cardPile {边距:0 自动;背景:#ffd;}#cardSlots, #cardPile {宽度:910px;高度:120px;填充:20px;边框:2px 实心 #333;-moz-border-radius: 10px;-webkit-border-radius: 10px;边框半径:10px;-moz-box-shadow: 0 0 .3em rgba(0, 0, 0, .8);-webkit-box-shadow: 0 0 .3em rgba(0, 0, 0, .8);box-shadow: 0 0 .3em rgba(0, 0, 0, .8);}/* 个人卡和插槽 */#cardSlots div, #cardPile div {向左飘浮;宽度:58px;高度:78px;填充:10px;填充顶部:40px;填充底部:0;边框:2px 实心 #333;-moz-border-radius: 10px;-webkit-border-radius: 10px;边框半径:10px;边距:0 0 0 10px;背景:#fff;}#cardSlots div:first-child, #cardPile div:first-child {左边距:0;}#cardSlots div.hovered {背景:#aaa;}#cardSlots div {边框样式:虚线;}#cardPile div {背景:#666;颜色:#fff;字体大小:50px;文本阴影:0 0 3px #000;}#cardPile div.ui-draggable-dragging{-moz-box-shadow: 0 0 .5em rgba(0, 0, 0, .8);-webkit-box-shadow: 0 0 .5em rgba(0, 0, 0, .8);box-shadow: 0 0 .5em rgba(0, 0, 0, .8);}/* 各色卡片 */#card1.correct { 背景:红色;}#card2.correct { 背景:棕色;}#card3.correct { 背景:橙色;}#card4.correct { 背景:黄色;}#card5.correct { 背景:绿色;}#card6.correct { 背景:青色;}#card7.correct { 背景:蓝色;}#card8.correct { 背景:靛蓝;}#card9.correct { 背景:紫色;}#card10.correct { 背景:紫色;}/* 你做到了!"信息 */#successMessage {位置:绝对;左:580px;顶部:250px;宽度:0;高度:0;z-索引:100;背景:#dfd;边框:2px 实心 #333;-moz-border-radius: 10px;-webkit-border-radius: 10px;边框半径:10px;-moz-box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);-webkit-box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);填充:20px;}</style>

<div id="cardPile">

<div id="cardSlots">

<div id="successMessage"><h2>你做到了!</h2><button onclick="init()">再次播放</button>

i made a game where you have to drag the right numbers to each other (1 -> one). But it does not work on a phone or ipad. I am not able to drag the draggable items with a thoughscreen.

/* Add some margin to the page and set a default font and colour */

body {
  margin: 30px;
  font-family: "Georgia", serif;
  line-height: 1.8em;
  color: #333;
}

/* Main content area */

#content {

  text-align: center;
  -moz-user-select: none;
  -webkit-user-select: none;
  user-select: none;
}

/* Slots for final card positions */

#cardSlots {
  margin: 50px auto 0 auto;
  background: #ddf;
}

/* The initial pile of unsorted cards */

#cardPile {
  margin: 0 auto;
  background: #ffd;
}

#cardSlots, #cardPile {
  width: 910px;
  height: 120px;
  padding: 20px;
  border: 2px solid #333;
  -moz-border-radius: 10px;
  -webkit-border-radius: 10px;
  border-radius: 10px;
  -moz-box-shadow: 0 0 .3em rgba(0, 0, 0, .8);
  -webkit-box-shadow: 0 0 .3em rgba(0, 0, 0, .8);
  box-shadow: 0 0 .3em rgba(0, 0, 0, .8);
}

/* Individual cards and slots */

#cardSlots div, #cardPile div {
  float: left;
  width: 58px;
  height: 78px;
  padding: 10px;
  padding-top: 40px;
  padding-bottom: 0;
  border: 2px solid #333;
  -moz-border-radius: 10px;
  -webkit-border-radius: 10px;
  border-radius: 10px;
  margin: 0 0 0 10px;
  background: #fff;
}

#cardSlots div:first-child, #cardPile div:first-child {
  margin-left: 0;
}

#cardSlots div.hovered {
  background: #aaa;
}

#cardSlots div {
  border-style: dashed;
}

#cardPile div {
  background: #666;
  color: #fff;
  font-size: 50px;
  text-shadow: 0 0 3px #000;
}

#cardPile div.ui-draggable-dragging {
  -moz-box-shadow: 0 0 .5em rgba(0, 0, 0, .8);
  -webkit-box-shadow: 0 0 .5em rgba(0, 0, 0, .8);
  box-shadow: 0 0 .5em rgba(0, 0, 0, .8);
}

/* Individually coloured cards */

#card1.correct { background: red; }
#card2.correct { background: brown; }
#card3.correct { background: orange; }
#card4.correct { background: yellow; }
#card5.correct { background: green; }
#card6.correct { background: cyan; }
#card7.correct { background: blue; }
#card8.correct { background: indigo; }
#card9.correct { background: purple; }
#card10.correct { background: violet; }


/* "You did it!" message */
#successMessage {
  position: absolute;
  left: 580px;
  top: 250px;
  width: 0;
  height: 0;
  z-index: 100;
  background: #dfd;
  border: 2px solid #333;
  -moz-border-radius: 10px;
  -webkit-border-radius: 10px;
  border-radius: 10px;
  -moz-box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);
  -webkit-box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);
  box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);
  padding: 20px;
}

<!doctype html>
<html lang="en">
<head>

<title>A jQuery Drag-and-Drop Number Cards Game</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<link rel="stylesheet" type="text/css" href="style.css">

<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.0/jquery.min.js"></script>
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.9/jquery-ui.min.js"></script>

<script type="text/javascript">

var correctCards = 0;
$( init );

function init() {

  // Hide the success message
  $('#successMessage').hide();
  $('#successMessage').css( {
    left: '580px',
    top: '250px',
    width: 0,
    height: 0
  } );

  // Reset the game
  correctCards = 0;
  $('#cardPile').html( '' );
  $('#cardSlots').html( '' );

  // Create the pile of shuffled cards
  var numbers = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ];
  numbers.sort( function() { return Math.random() - .5 } );

  for ( var i=0; i<10; i++ ) {
    $('<div>' + numbers[i] + '</div>').data( 'number', numbers[i] ).attr( 'id', 'card'+numbers[i] ).appendTo( '#cardPile' ).draggable( {
      containment: '#content',
      stack: '#cardPile div',
      cursor: 'move',
      revert: true
    } );
  }

  // Create the card slots
  var words = [ 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten' ];
  for ( var i=1; i<=10; i++ ) {
    $('<div>' + words[i-1] + '</div>').data( 'number', i ).appendTo( '#cardSlots' ).droppable( {
      accept: '#cardPile div',
      hoverClass: 'hovered',
      drop: handleCardDrop
    } );
  }

}

function handleCardDrop( event, ui ) {
  var slotNumber = $(this).data( 'number' );
  var cardNumber = ui.draggable.data( 'number' );

  // If the card was dropped to the correct slot,
  // change the card colour, position it directly
  // on top of the slot, and prevent it being dragged
  // again

  if ( slotNumber == cardNumber ) {
    ui.draggable.addClass( 'correct' );
    ui.draggable.draggable( 'disable' );
    $(this).droppable( 'disable' );
    ui.draggable.position( { of: $(this), my: 'left top', at: 'left top' } );
    ui.draggable.draggable( 'option', 'revert', false );
    correctCards++;
  }

  // If all the cards have been placed correctly then display a message
  // and reset the cards for another go

  if ( correctCards == 10 ) {
    $('#successMessage').show();
    $('#successMessage').animate( {
      left: '380px',
      top: '200px',
      width: '400px',
      height: '100px',
      opacity: 1
    } );
  }

}

</script>

</head>
<body>

<div id="content">

  <div id="cardPile"> </div>
  <div id="cardSlots"> </div>

  <div id="successMessage">
    <h2>You did it!</h2>
    <button onclick="init()">Play Again</button>
  </div>

</div>

</body>
</html>

So my question is: can someone help me making this game work for an iphone or ipad with thoughscreen. I am a beginner at coding and hope someone can help! (I am new to SO as wel so i hope i did it right)

解决方案

<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.0/jquery.min.js"></script>
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.9/jquery-ui.min.js"></script>

<script type="text/javascript">
function touchHandler(event) {
    var touch = event.changedTouches[0];

    var simulatedEvent = document.createEvent("MouseEvent");
        simulatedEvent.initMouseEvent({
        touchstart: "mousedown",
        touchmove: "mousemove",
        touchend: "mouseup"
    }[event.type], true, true, window, 1,
        touch.screenX, touch.screenY,
        touch.clientX, touch.clientY, false,
        false, false, false, 0, null);

    touch.target.dispatchEvent(simulatedEvent);
    event.preventDefault();
}
var correctCards = 0;
$( init );

function init() {
document.addEventListener("touchstart", touchHandler, true);
    document.addEventListener("touchmove", touchHandler, true);
    document.addEventListener("touchend", touchHandler, true);
    document.addEventListener("touchcancel", touchHandler, true);
  // Hide the success message
  $('#successMessage').hide();
  $('#successMessage').css( {
    left: '580px',
    top: '250px',
    width: 0,
    height: 0
  } );

  // Reset the game
  correctCards = 0;
  $('#cardPile').html( '' );
  $('#cardSlots').html( '' );

  // Create the pile of shuffled cards
  var numbers = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ];
  numbers.sort( function() { return Math.random() - .5 } );

  for ( var i=0; i<10; i++ ) {
    $('<div>' + numbers[i] + '</div>').data( 'number', numbers[i] ).attr( 'id', 'card'+numbers[i] ).appendTo( '#cardPile' ).draggable( {
      containment: '#content',
      stack: '#cardPile div',
      cursor: 'move',
      revert: true
    } );
  }

  // Create the card slots
  var words = [ 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten' ];
  for ( var i=1; i<=10; i++ ) {
    $('<div>' + words[i-1] + '</div>').data( 'number', i ).appendTo( '#cardSlots' ).droppable( {
      accept: '#cardPile div',
      hoverClass: 'hovered',
      drop: handleCardDrop
    } );
  }

}

function handleCardDrop( event, ui ) {
  var slotNumber = $(this).data( 'number' );
  var cardNumber = ui.draggable.data( 'number' );

  // If the card was dropped to the correct slot,
  // change the card colour, position it directly
  // on top of the slot, and prevent it being dragged
  // again

  if ( slotNumber == cardNumber ) {
    ui.draggable.addClass( 'correct' );
    ui.draggable.draggable( 'disable' );
    $(this).droppable( 'disable' );
    ui.draggable.position( { of: $(this), my: 'left top', at: 'left top' } );
    ui.draggable.draggable( 'option', 'revert', false );
    correctCards++;
  }

  // If all the cards have been placed correctly then display a message
  // and reset the cards for another go

  if ( correctCards == 10 ) {
    $('#successMessage').show();
    $('#successMessage').animate( {
      left: '380px',
      top: '200px',
      width: '400px',
      height: '100px',
      opacity: 1
    } );
  }

}

</script>

<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<link rel="stylesheet" type="text/css" href="style.css">
<style>

/* Add some margin to the page and set a default font and colour */

body {
  margin: 30px;
  font-family: "Georgia", serif;
  line-height: 1.8em;
  color: #333;
}

/* Main content area */

#content {

  text-align: center;
  -moz-user-select: none;
  -webkit-user-select: none;
  user-select: none;
}

/* Slots for final card positions */

#cardSlots {
  margin: 50px auto 0 auto;
  background: #ddf;
}

/* The initial pile of unsorted cards */

#cardPile {
  margin: 0 auto;
  background: #ffd;
}

#cardSlots, #cardPile {
  width: 910px;
  height: 120px;
  padding: 20px;
  border: 2px solid #333;
  -moz-border-radius: 10px;
  -webkit-border-radius: 10px;
  border-radius: 10px;
  -moz-box-shadow: 0 0 .3em rgba(0, 0, 0, .8);
  -webkit-box-shadow: 0 0 .3em rgba(0, 0, 0, .8);
  box-shadow: 0 0 .3em rgba(0, 0, 0, .8);
}

/* Individual cards and slots */

#cardSlots div, #cardPile div {
  float: left;
  width: 58px;
  height: 78px;
  padding: 10px;
  padding-top: 40px;
  padding-bottom: 0;
  border: 2px solid #333;
  -moz-border-radius: 10px;
  -webkit-border-radius: 10px;
  border-radius: 10px;
  margin: 0 0 0 10px;
  background: #fff;
}

#cardSlots div:first-child, #cardPile div:first-child {
  margin-left: 0;
}

#cardSlots div.hovered {
  background: #aaa;
}

#cardSlots div {
  border-style: dashed;
}

#cardPile div {
  background: #666;
  color: #fff;
  font-size: 50px;
  text-shadow: 0 0 3px #000;
}

#cardPile div.ui-draggable-dragging {
  -moz-box-shadow: 0 0 .5em rgba(0, 0, 0, .8);
  -webkit-box-shadow: 0 0 .5em rgba(0, 0, 0, .8);
  box-shadow: 0 0 .5em rgba(0, 0, 0, .8);
}

/* Individually coloured cards */

#card1.correct { background: red; }
#card2.correct { background: brown; }
#card3.correct { background: orange; }
#card4.correct { background: yellow; }
#card5.correct { background: green; }
#card6.correct { background: cyan; }
#card7.correct { background: blue; }
#card8.correct { background: indigo; }
#card9.correct { background: purple; }
#card10.correct { background: violet; }


/* "You did it!" message */
#successMessage {
  position: absolute;
  left: 580px;
  top: 250px;
  width: 0;
  height: 0;
  z-index: 100;
  background: #dfd;
  border: 2px solid #333;
  -moz-border-radius: 10px;
  -webkit-border-radius: 10px;
  border-radius: 10px;
  -moz-box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);
  -webkit-box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);
  box-shadow: .3em .3em .5em rgba(0, 0, 0, .8);
  padding: 20px;
}
</style>

<div id="content">

  <div id="cardPile"> </div>
  <div id="cardSlots"> </div>

  <div id="successMessage">
    <h2>You did it!</h2>
    <button onclick="init()">Play Again</button>
  </div>

</div>

这篇关于如何为触摸屏制作可拖动的项目的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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