C# UWP10 中 WriteableBitmap 中的 Byte[] 不正确 [英] Incorrect Byte[] from WriteableBitmap in C# UWP10
问题描述
我想从 WriteableBitmap 中获取 base64 字符串.我认为 byte[] 是不正确的.
I want to get the base64 string from WriteableBitmap. I believe the byte[] to be incorrect.
因为:
用于从 base64 创建图像的代码正在运行.从文件发送 base64 字符串时对此进行了测试.但是,当我将 WriteableBitmap 函数用于 base64 时,我什么也看不到.
The code for creating image from base64 is working. Tested this when sending base64 string from file. However i can't see anything when i'm using my function for WriteableBitmap to base64.
到目前为止我的尝试.
public static string GetByteArrayFromImage(WriteableBitmap writeableBitmap)
{
Stream stream = writeableBitmap.PixelBuffer.AsStream();
MemoryStream memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
Byte[] bytes = memoryStream.ToArray();
return Convert.ToBase64String(bytes);
}
public static string GetByteArrayFromImage(WriteableBitmap writeableBitmap)
{
Byte[] bytes = writeableBitmap.PixelBuffer.ToArray();
return Convert.ToBase64String(bytes);
}
测试示例:
public static async Task<string> GetBase64StringFromFileAsync(StorageFile storageFile)
{
Stream ms = await storageFile.OpenStreamForReadAsync();
byte[] bytes = new byte[(int)ms.Length];
ms.Read(bytes, 0, (int)ms.Length);
return Convert.ToBase64String(bytes);
}
byte[] 的格式是否错误?如果是这样,我该如何纠正?
Is the byte[] in the wrong format? If so how do i correct it?
我的新尝试
Stream stream = writeableBitmap.PixelBuffer.AsStream();
byte[] pixels = new byte[(uint)stream.Length];
await stream.ReadAsync(pixels, 0, pixels.Length);
using (var writeStream = new InMemoryRandomAccessStream())
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, writeStream);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Premultiplied, (uint)writeableBitmap.PixelWidth, (uint)writeableBitmap.PixelHeight, 96, 96, pixels);
await encoder.FlushAsync();
}
return Convert.ToBase64String(pixels);
此尝试不会将我的 byte[] 更改为正确的 fromat.
This attempt doesn't change my byte[] to the correct fromat.
推荐答案
下面的方法创建了一个 BitmapEncoder
对 InMemoryRandomAccessStream
进行操作,添加一个 SoftwareBitmap<从
WriteableBitmap
创建的/code>,将流内容读入字节数组,最后将该字节数组转换为 base64 字符串:
The method below creates a BitmapEncoder
that operates on an InMemoryRandomAccessStream
, adds a SoftwareBitmap
that is created from a WriteableBitmap
, reads the stream content into a byte array, and finally converts that byte array into a base64 string:
public async Task<string> ToBase64String(WriteableBitmap writableBitmap)
{
using (var stream = new InMemoryRandomAccessStream())
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream);
encoder.SetSoftwareBitmap(SoftwareBitmap.CreateCopyFromBuffer(
writableBitmap.PixelBuffer,
BitmapPixelFormat.Bgra8,
writableBitmap.PixelWidth,
writableBitmap.PixelHeight));
await encoder.FlushAsync();
var bytes = new byte[stream.Size];
await stream.AsStream().ReadAsync(bytes, 0, bytes.Length);
return Convert.ToBase64String(bytes);
}
}
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