如何将 MediaCapture 更改为 Byte[] [英] How to change MediaCapture to Byte[]
问题描述
如何在 Windows 8.1 的 Windows 应用商店应用程序中将 MediaCapture 更改为 byte[].来自库:
How to change MediaCapture to byte[] in Windows Store App for Windows 8.1. From lib:
Windows.Media.Capture.MediaCapture asd = newWindows.Media.Capture.MediaCapture();
Windows.Media.Capture.MediaCapture asd = new Windows.Media.Capture.MediaCapture();
谢谢!
推荐答案
我假设您想从相机目前看到的内容中获取一个字节数组,尽管很难从您的问题中解释.
I assume you want to get a byte array from what the camera is seeing at the moment, although it's hard to interpret from your question.
Microsoft github 页面上有一个相关示例,尽管它们针对的是 Windows 10.您可能有兴趣迁移您的项目以获得此功能.
There is a sample on the Microsoft github page that is relevant, although they target Windows 10. You may be interested in migrating your project to get this functionality.
GetPreviewFrame:此示例将捕获预览帧而不是完整的照片,但它应该是一个不错的选择初始点.有了预览框后,就可以编辑上面的像素了.
GetPreviewFrame: This sample will capture preview frames as opposed to full-blown photos, but it should be a good starting point. Once it has a preview frame, it can edit the pixels on it.
以下是相关部分:
private async Task GetPreviewFrameAsSoftwareBitmapAsync()
{
// Get information about the preview
var previewProperties = _mediaCapture.VideoDeviceController.GetMediaStreamProperties(MediaStreamType.VideoPreview) as VideoEncodingProperties;
// Create the video frame to request a SoftwareBitmap preview frame
var videoFrame = new VideoFrame(BitmapPixelFormat.Bgra8, (int)previewProperties.Width, (int)previewProperties.Height);
// Capture the preview frame
using (var currentFrame = await _mediaCapture.GetPreviewFrameAsync(videoFrame))
{
// Collect the resulting frame
SoftwareBitmap previewFrame = currentFrame.SoftwareBitmap;
// Add a simple green filter effect to the SoftwareBitmap
EditPixels(previewFrame);
}
}
private unsafe void EditPixels(SoftwareBitmap bitmap)
{
// Effect is hard-coded to operate on BGRA8 format only
if (bitmap.BitmapPixelFormat == BitmapPixelFormat.Bgra8)
{
// In BGRA8 format, each pixel is defined by 4 bytes
const int BYTES_PER_PIXEL = 4;
using (var buffer = bitmap.LockBuffer(BitmapBufferAccessMode.ReadWrite))
using (var reference = buffer.CreateReference())
{
// Get a pointer to the pixel buffer
byte* data;
uint capacity;
((IMemoryBufferByteAccess)reference).GetBuffer(out data, out capacity);
// Get information about the BitmapBuffer
var desc = buffer.GetPlaneDescription(0);
// Iterate over all pixels
for (uint row = 0; row < desc.Height; row++)
{
for (uint col = 0; col < desc.Width; col++)
{
// Index of the current pixel in the buffer (defined by the next 4 bytes, BGRA8)
var currPixel = desc.StartIndex + desc.Stride * row + BYTES_PER_PIXEL * col;
// Read the current pixel information into b,g,r channels (leave out alpha channel)
var b = data[currPixel + 0]; // Blue
var g = data[currPixel + 1]; // Green
var r = data[currPixel + 2]; // Red
// Boost the green channel, leave the other two untouched
data[currPixel + 0] = b;
data[currPixel + 1] = (byte)Math.Min(g + 80, 255);
data[currPixel + 2] = r;
}
}
}
}
}
并在课堂外声明:
[ComImport]
[Guid("5b0d3235-4dba-4d44-865e-8f1d0e4fd04d")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
unsafe interface IMemoryBufferByteAccess
{
void GetBuffer(out byte* buffer, out uint capacity);
}
仔细查看示例以了解如何获取所有详细信息.或者,要进行演练,您可以观看来自最近的//build/会议,其中包括一些相机示例的演练.
Have a closer look at the sample to see how to get all the details. Or, to have a walkthrough, you can watch the camera session from the recent //build/ conference, which includes a little bit of a walkthrough through some camera samples.
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