进度条运行时间少于定义的时间 [英] Progress Bar run less time than defined

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本文介绍了进度条运行时间少于定义的时间的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我创建了一个获取毫秒数然后运行进度条的函数,但结果是进度条的运行时间比定义的要少.

I created a function that gets number of milliseconds and then runs the progress bar but the result is that the progress bar run less time than defined.

this.timerProgress.Tick += new System.EventHandler(this.timerProgress_Tick);

public void AnimateProgBar(int milliSeconds)
{
    if (!timerProgress.Enabled)
    {
        this.Invoke((MethodInvoker)delegate { pbStatus.Value = 0; });
        timerProgress.Interval = milliSeconds / 100;
        timerProgress.Enabled = true;
    }
}

private void timerProgress_Tick(object sender, EventArgs e)
{
    if (pbStatus.Value < 100)
    {
        pbStatus.Value += 1;
        pbStatus.Refresh();
    }
    else
    {
        timerProgress.Enabled = false;
    }
}

推荐答案

调用 AnimateProgBar(1000) 将导致以下计算:1000/100.这等于 10.

A call to AnimateProgBar(1000) will result in the following calculation: 1000 / 100. That equals 10.

Timer 间隔已经以毫秒为单位.因此,您有效地将间隔设置为 10ms.

The Timer interval is already in milliseconds. So you're effectively setting the interval to 10ms.

这篇关于进度条运行时间少于定义的时间的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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