重新定位画布控件 [英] Re positioning canvas control
本文介绍了重新定位画布控件的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有三列网格,布局就像
I have Grid with three columns and layout is like
单选按钮 |画布控制 |单选按钮
radio button | Canvas Control | radio button
对于我的应用程序的某些功能,我需要截取画布功能当前视图的屏幕截图并保存到文件中.
For some feature of my application I need to take a screenshot of current view of canvas feature and save into a file.
我正在使用以下方法将画布保存到 bmp,在那里我测量和排列画布.我的问题是图像保存后,原始网格中的画布位置向左移动,如何将我的画布重新定位回网格中更早了.
I am using following method to save canvas to bmp,where I measure and arrange canvas.My problem is after image is saved ,canvas position in original grid is shifted to left,how can I re position my canvas back in grid as it was earlier.
private void SaveCanvasContentToImage(string path, Canvas canvasControl)
{
if (path == null && canvasControl != null) return;
// Save current canvas transform
Transform transform = canvasControl.LayoutTransform;
// reset current transform (in case it is scaled or rotated)
canvasControl.LayoutTransform = null;
// Get the size of canvas
Size size = new Size(canvasControl.Width, canvasControl.Height);
// Measure and arrange the canvas
canvasControl.Measure(size);
canvasControl.Arrange(new Rect(size));
// Create a render bitmap and push the canvas to it
RenderTargetBitmap renderBitmap =
new RenderTargetBitmap(
(int)size.Width,
(int)size.Height,
96d,
96d,
PixelFormats.Pbgra32);
renderBitmap.Render(canvasControl);
// Create a file stream for saving image
using (FileStream outStream = new FileStream(path, FileMode.CreateNew,FileAccess.ReadWrite))
{
// Use bitmap encoder for our data
BitmapEncoder encoder = new BmpBitmapEncoder();
// push the rendered bitmap to it
encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
// save the data to the stream
encoder.Save(outStream);
outStream.Close();
outStream.Dispose();
}
// Restore previously saved layout
canvasControl.LayoutTransform = transform;
}
推荐答案
您可以通过使用中间DrawingVisual
来避免布局问题:
You may avoid the layout problem by using an intermediate DrawingVisual
:
var renderTargetBitmap = new RenderTargetBitmap(
(int)canvasControl.ActualWidth, (int)canvasControl.ActualHeight,
96, 96, PixelFormats.Default);
var visual = new DrawingVisual();
using (var dc = visual.RenderOpen())
{
dc.DrawRectangle(
new VisualBrush(canvasControl),
null,
new Rect(0, 0, canvasControl.ActualWidth, canvasControl.ActualHeight));
}
renderTargetBitmap.Render(visual);
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