X11中如何存储事件产生的数据? [英] How to store the data generated by an event in X11?
问题描述
我正在开发一个在 x 窗口上绘制形状的事件驱动项目.每当我在屏幕上单击鼠标时,就会生成 x 和 y 的新值.我的问题是:假设每次单击鼠标时,都会生成 x 和 y 的新值,我如何在下面的代码中存储 x 和 y 的不同值.
I am working on an event-driven project that draws shape on an x-window. Whenever I click a mouse on the screen, new values of x and y are generated. My question is: how can I store the different values of x and y in the code below assuming each time you click a mouse, new values of x and y are generated.
int x, y;
x = report.xbutton.x;
y = report.xbutton.y;
if (report.xbutton.button == Button1) {
XFillArc(display_ptr, win, gc_red,
x - win_height/80, y - win_height/80,
win_height/60, win_height/60, 0, 360*64);
}
推荐答案
一个版本的代码可能是:
One version of the code might be:
typedef struct Position
{
int x;
int y;
} Position;
typedef struct PosnList
{
size_t num_pts;
size_t max_pts;
Position *points;
} PosnList;
void add_point(int x, int y, PosnList *p)
{
if (p->num_pts >= p->max_pts)
{
size_t new_num = (p->max_pts + 2) * 2;
Position *new_pts = realloc(p->points, new_num * sizeof(Position));
if (new_pts == 0)
...handle out of memory error...
p->max_pts = new_num;
p->points = new_pts;
}
p->points[p->num_pts++] = (Position){ x, y };
}
void zap_posnlist(PosnList *p)
{
free(p->points);
p->num_pts = 0;
p->max_pts = 0;
p->points = 0;
}
然后你的代码会做:
int x, y;
x = report.xbutton.x;
y = report.xbutton.y;
if (report.xbutton.button == Button1) {
XFillArc(display_ptr, win, gc_red,
x - win_height/80, y - win_height/80,
win_height/60, win_height/60, 0, 360*64);
add_point(x, y, &positions);
}
哪里有变量:
PosnList positions = { 0, 0, 0 };
请注意,add_point()
函数使用 realloc()
进行初始内存分配和增量内存分配.该代码使用 C99 复合文字将值 x
和 y
分配给数组中的下一个 Position
.如果您没有 C99,则需要做两个单独的作业.
Note that the add_point()
function uses realloc()
to do both the initial memory allocation and incremental memory allocations. The code uses a C99 compound literal to assign the values x
and y
to the next Position
in the array. If you don't have C99, you'll need to do two separate assignments.
zap_posnlist()
函数释放先前初始化的 PosnList
.您可能仍然需要一个正式的初始化函数——除非您乐于在任何地方使用 PosnList xxx = { 0, 0, 0 };
符号.
The zap_posnlist()
function releases a previously initialized PosnList
. You might still need a formal initializer function — unless you're happy to use the PosnList xxx = { 0, 0, 0 };
notation everywhere.
此代码现已被 GCC 清理;原始版本不是,并且其中存在错误 - 导致编译器错误的错误.
This code has now been sanitized by GCC; the original edition was not and there were bugs in it — bugs that generated compiler errors.
测试代码——请注意,"stderr.h"
不是标准头,而是我习惯使用的错误报告代码.它提供了 err_error()
和 err_setarg0()
函数.
Tested code — note that "stderr.h"
is not a standard header but is the error reporting code I habitually use. It provides the err_error()
and err_setarg0()
functions.
#include <stdlib.h>
#include "stderr.h"
typedef struct Position
{
int x;
int y;
} Position;
typedef struct PosnList
{
size_t num_pts;
size_t max_pts;
Position *points;
} PosnList;
extern void add_point(int x, int y, PosnList *p);
extern void zap_posnlist(PosnList *p);
void add_point(int x, int y, PosnList *p)
{
if (p->num_pts >= p->max_pts)
{
size_t new_num = (p->max_pts + 2) * 2;
Position *new_pts = realloc(p->points, new_num * sizeof(Position));
if (new_pts == 0)
err_error("Out of memory (%s:%d - %zu bytes)\n",
__FILE__, __LINE__, new_num * sizeof(Position));
p->max_pts = new_num;
p->points = new_pts;
}
p->points[p->num_pts++] = (Position){ x, y };
}
void zap_posnlist(PosnList *p)
{
free(p->points);
p->num_pts = 0;
p->max_pts = 0;
p->points = 0;
}
#include <stdio.h>
int main(int argc, char **argv)
{
PosnList positions = { 0, 0, 0 };
err_setarg0(argv[0]);
if (argc > 1)
srand(atoi(argv[1]));
for (size_t i = 0; i < 37; i++)
add_point(rand(), rand(), &positions);
for (size_t i = 0; i < positions.num_pts; i++)
printf("%2zu: (%5d, %5d)\n", i, positions.points[i].x, positions.points[i].y);
zap_posnlist(&positions);
return(0);
}
<小时>
如果您需要 stderr.h
和 stderr.c
的源代码,请联系我(请参阅我的个人资料).
Contact me (see my profile) if you want source for stderr.h
and stderr.c
.
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