使用 Swift 从弹出的 ViewController 传回数据 [英] Pass data back from a popped ViewController using Swift

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问题描述

我想知道我们如何从弹出的 ViewController 传回数据

I would like to know how do we pass a data back from a popped ViewController

FirstViewController -----push----> SecondViewController

SecondViewController -----popped(Pass Value?) ----> FirstViewController 

我已经搜索并找到了许多要求使用委托的解决方案,但这些都在我不熟悉的 Objective C 中.

I have searched around and found many solutions asking to use delegates, but those are in Objective C which I am not familiar with.

我们如何在 Swift 中做到这一点?

How do we do this in Swift?

谢谢

推荐答案

实际上委托不仅仅在 Objective C 中可用.委托在 Swift 中可用(任何不涉及 Objective-C 的动态特性的都可以在 Swift 中使用)委托是一种设计模式(委托作为一种设计模式),而不是一种语言实现.您可以使用两种方法之一,块/闭包或委托.可以在此处引用的 Apple 文档中找到 swift 中的委派示例:

Actually delegates are not just available in Objective C. Delegation is available in Swift (anything that does not involve the dynamic nature of Objective-C is able in Swift) and delegation is a design pattern (delegation as a design pattern), not a language implementation. You can use one of two methodologies, blocks/closures, or delegation. An example of delegation in swift can be found in Apple's documentation as referenced here:

关于委托的 Apple 文档

您还可以在此处查看 Apple 关于闭包的文档的参考:关于闭包的 Apple 文档

You may also see references for Apple's documentation on closures here: Apple documentation on closures

委托示例如下所示:

请注意,委托是通过以下协议声明的:

Noted that the delegate is declared via the protocol below:

protocol DiceGame {
    var dice: Dice { get }
    func play()
}
protocol DiceGameDelegate {
    func gameDidStart(game: DiceGame)
    func game(game: DiceGame, didStartNewTurnWithDiceRoll diceRoll: Int)
    func gameDidEnd(game: DiceGame)
}

类检查它是否有委托,如果有,它调用类必须通过符合上述协议实现的方法

The class checks if it has a delegate, if it does, it calls the methods the class must implement by conforming to the protocol above

  class SnakesAndLadders: DiceGame {
        let finalSquare = 25
        let dice = Dice(sides: 6, generator: LinearCongruentialGenerator())
        var square = 0
        var board: [Int]
        init() {
            board = [Int](count: finalSquare + 1, repeatedValue: 0)
            board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02
            board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08
        }
        var delegate: DiceGameDelegate?
        func play() {
            square = 0
            delegate?.gameDidStart(self)//Calls the method gameDidEnd on the delegate passing self as a parameter
            gameLoop: while square != finalSquare {
                let diceRoll = dice.roll()
                delegate?.game(self, didStartNewTurnWithDiceRoll: diceRoll)
                switch square + diceRoll {
                case finalSquare:
                    break gameLoop
                case let newSquare where newSquare > finalSquare:
                    continue gameLoop
                default:
                    square += diceRoll
                    square += board[square]
                }
            }
            delegate?.gameDidEnd(self)//Calls the method gameDidEnd on the delegate passing self as a parameter
        }
    }

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