将 jpeg 转换为 gif 太长了 [英] Converting jpegs to gifs is too long

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问题描述

我正在尝试使用从摄像机获取的 jpeg 制作 gif 动画.但是这个过程是虚幻的漫长.我使用了两个不同的库.首先是用原生 C++ 代码编写的,其次是 Java 的 一个.

I'm trying to make gif animation from jpegs I get from video camera. But this process is unreal long. I used two different libraries. First is written with native C++ code and second is Java's one.

我尽可能压缩帧,但即使这样也不能减少生成时间.

I compress frames as I can, but even this cannot reduce generating time.

本机库需要大约 80-100 秒,Java 需要大约 40-60 秒(我不知道 java 是如何快 2 倍,但日志向我显示了这个结果)5 秒的 16 fps 视频(每帧 80 帧)gif).

Native library takes about 80-100 seconds and Java's takes about 40-60 seconds (I don't know how java is 2 times faster, but logs show me this result) for 5 seconds video with 16 fps (80 frames per gif).

我根据 this 更改了一点 C++ 算法,因为我遇到了同样的问题(尝试两个版本都更改了一段代码并更改了整个 learn() 函数.

I changed a bit C++ algorithm according to this, because I got same problem (tried both versions with changing a piece of code and changing whole learn() function).

在这里你可以看到一段日志:

Here you can see piece of logs:

本机实现的最后三帧:

D/TimeUtils: Adding frame executed in 949ms
D/TimeUtils: Adding frame executed in 976ms
D/TimeUtils: Adding frame executed in 1028ms
D/TimeUtils: Creating gif with native library executed in 82553ms

Java 版本的最后三帧:

It's last three frames in Java's version:

D/TimeUtils: Adding frame executed in 541ms
D/TimeUtils: Adding frame executed in 513ms
D/TimeUtils: Adding frame executed in 521ms
D/TimeUtils: Creating gif with nbadal's library executed in 44811ms

也许还有一些其他有用的日志:

Maybe some other useful logs:

D/CameraActivity: Duration of the captured video is 5000ms
V/CameraActivity: Dimensions are 288w x 288h
D/CameraActivity: Final bitmaps count: 80

TimeUtils.java 包含用于检查方法执行多长时间的静态方法.

TimeUtils.java contains static methods to check how long method executes.

NativeGifConverter.java(仅转换函数):

NativeGifConverter.java (only converting function):

@Override public void createGifFile(String path, List<String> bitmapPaths) {

    Bitmap bitmap = BitmapUtils.retrieve(bitmapPaths.get(0));

    if (init(path, bitmap.getWidth(), bitmap.getHeight(), mNumColors, mQuality, mFrameDelay) != 0) {
      Timber.e("Gifflen init failed");
      return;
    }

    bitmap.recycle();

    for (String bitmapPath : bitmapPaths) {

      bitmap = howLong("Retrieving bitmap", () -> BitmapUtils.retrieve(bitmapPath));

      final int width = bitmap.getWidth();
      final int height = bitmap.getHeight();
      final int[] pixels = new int[width * height];
      final Bitmap finalBitmap = bitmap; // for counting time
      howLongVoid("Retrieving pixels", () -> finalBitmap.getPixels(pixels, 0, width, 0, 0, width, height));
      howLongVoid("Adding frame", () -> addFrame(pixels));

      bitmap.recycle();
    }
    bitmap = null;
    close();
  }

NbadalGifConverter.java(仅转换函数):

NbadalGifConverter.java (only converting function):

  @Override public void createGifFile(String path, List<String> bitmapsNames) {

    final ByteArrayOutputStream bos = new ByteArrayOutputStream();

    final AnimatedGifEncoder encoder = new AnimatedGifEncoder();
    encoder.setDelay(mDelay);
    encoder.setQuality(mQuality);
    encoder.start(bos);

    for (String bitmapName : bitmapsNames) {
      final Bitmap bitmap = howLong("Retrieving bitmap", () -> BitmapUtils.retrieve(bitmapName));
      howLongVoid("Adding frame", () -> encoder.addFrame(bitmap));
    }

    encoder.finish();
    FileUtils.store(bos.toByteArray(), path.substring(0, path.lastIndexOf('.')) + ".gif");
  }

我愿意向您展示另一段相关的代码.如有任何帮助,我将不胜感激.

I'm open to show you another related pieces of code. I would greatly appreciate any help.

[更新]

检索位图的日志:

D/TimeUtils: Retrieving bitmap executed in 3ms
D/TimeUtils: Retrieving bitmap executed in 3ms
D/TimeUtils: Retrieving bitmap executed in 4ms

推荐答案

首先感谢@Spektre 的回答:有效的 gif/图像颜色量化?

Firstly I have to thank to the @Spektre for this answer: Effective gif/image color quantization?

我和我的同事刚刚将它从 C++ 翻译成 Java.它在 4 倍的时间内显示出良好的结果.我会尝试改进它,但这已经比 AnimatedGifEncoder.java(我以前使用过)好得多了

My colleague and I just translated it from the C++ to the Java. It shows good results in 4x less time. I'll try to improve it, but this is already much better result, than AnimatedGifEncoder.java (I used before)

代码如下:

public static final int MAX_COLOR_COUNT = 65536;

/**
 * @param pixels rgb 888
 * @param palette int[256]
 * @return indices of colors in palette
 */
private int[][][] createPalette(int[] pixels, int[] palette) {

  final int[] histogram = new int[MAX_COLOR_COUNT]; // pixel count histogram
  final int[] indices = new int[MAX_COLOR_COUNT]; // here index is color value

  for (int i = 0; i < MAX_COLOR_COUNT; i++) {
    indices[i] = i;    
  }

  // creating histogram
  for (int color : pixels) {
    //                   0001 1111             0111 1110 0000         1111 1000 0000 0000
    color = ((color >> 3) & 0x1F) | ((color >> 5) & 0x7E0) | ((color >> 8) & 0xF800);
    if (histogram[color] < Integer.MAX_VALUE) { // picture must be really big
      histogram[color]++;
    }
  }

  // removing zeros
  int j = 0;
  for (int i = 0; i < MAX_COLOR_COUNT; i++) {
    histogram[j] = histogram[i];
    indices[j] = indices[i];
    if (histogram[j] != 0) {
      j++;
    }
  }
  final int histograms = j;

  // bubble sort
  for (int i = 1; i != 0; ) {
    i = 0;
    for (int x = 0, y = 1; y < histograms; x++, y++) {
      if (histogram[x] < histogram[y]) {
        i = histogram[x];
        histogram[x] = histogram[y];
        histogram[y] = i;
        i = indices[x];
        indices[x] = indices[y];
        indices[y] = i;
        i = 1;
      }
    }
  }

  final int[][][] colorMap = new int[32][64][32];

  int colorTableIndex = 0, x = 0;
  for (; x < histograms; x++) { // main colors
    final int color = indices[x];
    // 1f (16) = 0001 1111 (2)
    // 3f (16) = 0011 1111 (2)
    // (1111 1)(111 111)(1 1111)
    final int b = color & 0x1f;
    final int g = (color >> 5) & 0x3f;
    final int r = (color >> 11) & 0x1f;

    // skip if similar color already in palette[]
    int a = 0, i = 0;
    for (; i < colorTableIndex; i++) {
      final byte tempB = (byte) ((palette[i] >> 3) & 0x1f);
      final byte tempG = (byte) ((palette[i] >> 10) & 0x3f);
      final byte tempR = (byte) ((palette[i] >> 19) & 0x1f);

      // if difference between two colors is pretty small
      // taxicab distance
      int difference = tempB - b;
      if (difference < 0) {
        difference = -difference;
      }
      a = difference;
      difference = tempG - g;
      if (difference < 0) {
        difference = -difference;
      }
      a += difference;
      difference = tempR - r;
      if (difference < 0) {
        difference = -difference;
      }
      a += difference;
      if (a <= 2) { // smaller than 16/8
        a = 1;
        break;
      }
      a = 0;
    }

    if (a != 0) {
      colorMap[r][g][b] = i; // map to existing color
    } else {
      colorMap[r][g][b] = colorTableIndex; // map to new index

      // 1111 1000 1111 1100 1111 1000
      palette[colorTableIndex] = b << 3 | (g << 10) | (r << 19); // fill this index with new color
      colorTableIndex++;
      if (colorTableIndex >= 256/*palette.length*/) {
        x++;
        break;
      }
    }
  }   // colorTableIndex = new color table size

  for (; x < histograms; x++) { // minor colors

    final int color = indices[x];

    final int b = color & 0x1f;
    final int g = (color >> 5) & 0x3f;
    final int r = (color >> 11) & 0x1f;

    // find closest color
    int minDistance = -1;
    int colorIndex = 0;
    for (int a, i = 0; i < colorTableIndex; i++) {
      final byte tempB = (byte) ((palette[i] >> 3) & 0x1f);
      final byte tempG = (byte) ((palette[i] >> 10) & 0x3f);
      final byte tempR = (byte) ((palette[i] >> 19) & 0x1f);

      int difference = tempB - b;
      if (difference < 0) {
        difference = -difference;
      }
      a = difference;
      difference = tempG - g;
      if (difference < 0) {
        difference = -difference;
      }
      a += difference;
      difference = tempR - r;
      if (difference < 0) {
        difference = -difference;
      }
      a += difference;
      if ((minDistance < 0) || (minDistance > a)) {
        minDistance = a;
        colorIndex = i;
      }
    }
    colorMap[r][g][b] = colorIndex;
  }

  return colorMap;
}

private byte[] map(int[] pixels, int[][][] colorMap) {
  final int pixelsLength = pixels.length;

  final byte[] mapped = new byte[pixelsLength];
  for (int i = 0; i < pixelsLength; i++) {
    final int color =
        ((pixels[i] >> 3) & 0x1F) | ((pixels[i] >> 5) & 0x7E0) | ((pixels[i] >> 8) & 0xF800);

    final int b = color & 0x1f;
    final int g = (color >> 5) & 0x3f;
    final int r = (color >> 11) & 0x1f;

    mapped[i] = (byte) colorMap[r][g][b];
  }
  return mapped;
}

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