停止重复的 SKAction - Sprite Kit [英] Stop SKAction that RepeatsForever - Sprite Kit
问题描述
我想根据 spriteNode 的旋转在我的 spriteNode 上运行两个动画.如果值为负,则运行其中一个动画,如果值为正,则运行另一个.我设法做到了(有点)但我遇到了问题.如果 Animation1 正在运行,并且 zRotation 变为正值,则它们都会运行,因为它们将永远重复.所以我这样做了:
I want to run two animations on my spriteNode depending on its rotation. If the value is negative run one of the animations, if it's positive run the other. And I managed to do that (kind of) but I have a problem. If Animation1 is running, and zRotation changes to positive, they both run because they are repeating forever. So I did this :
NSMutableArray *walkingTextures = [NSMutableArray arrayWithCapacity:14];
for (int i = 1; i < 15; i++) {
NSString *textureName =
[NSString stringWithFormat:@"character%d", i];
SKTexture *texture =
[SKTexture textureWithImageNamed:textureName];
[walkingTextures addObject:texture];
}
SKAction *spriteAnimation = [SKAction animateWithTextures:Textures timePerFrame:0.04];
repeatWalkAnimation = [SKAction repeatActionForever:spriteAnimation];
[sprite runAction:repeatWalkAnimation withKey:@"animation1"];
然后当我想要它停止时:
and then when I want it to stop :
[self removeActionForKey:@"animation1"];
但是它一直在运行动作,那么我如何停止动作呢?谢谢!
but it keeps running the action, how can I stop the action, then? Thank you!
推荐答案
应该在运行 SKAction 的节点上调用该方法.
The method is supposed to be called on the node which the SKAction is running on.
改变
[self removeActionForKey:@"animation1"];
到
[sprite removeActionForKey:@"animation1"];
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