使用 Adob​​e Flex Builder 构建 iOS 应用程序 - 性能问题 [英] Building an iOS app with Adobe Flex Builder - Performance Issues

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问题描述

我正在使用 Adob​​e Flex builder 为 iOS 构建一个应用程序,并使用 Adob​​e 的工具将其编译为 .ipa.

I'm building an app for iOS with Adobe Flex builder and compiling it into an .ipa using Adobe's tools.

通过初步测试,我发现最终结果不如原生代码丰富,也没有那么快或流畅.

Through initial testing, I see that the end result isn't as rich as native code, nor is it as fast or smooth.

没有简单地说为什么不使用 Objective-c",是否有任何文档说明以这种方式构建应用程序的开销?

Without simply saying 'why dont you just use objective-c', are there any documentation as to the overhead to building an app this way?

具体来说,当您使用 Adob​​e 的平台时,您预计会出现什么样的性能损失?

Specifically, what kind of performance hit can you expect when using Adobe's platform instead?

推荐答案

确保您使用的是最新的 AIR 3.0 SDK for iOS 打包.它的性能明显更高.

Make sure you are using the latest AIR 3.0 SDK for iOS packaging. It is notably higher performance.

在开发应用时考虑最佳做法:

Consider best practices when developing your app:

http://www.adobe.com/devnet/flash/articles/optimize_content_ios.html

http://help.adobe.com/en_US/as3/mobile/flashplatform_optimizing_content.pdf

http://www.mikechambers.com/blog/files/演示文稿/fitc_amsterdam_2010/flash_iphone_fitc_2010.pdf

与原生 Objective-C 的全面比较是一个广泛的话题,如果您的目标是 Android 和黑莓,还应该考虑 Flash 无处不在的部署到多个平台的能力.

Blanket comparisons to native Objective-C is a wide topic, to which capability of Flash ubiquitous deployment to multiple platforms should also be considered if you're targeting Android and BlackBerry.

也许引用您的实施的具体问题将有助于产生洞察力.

Perhaps citing specific issues of your implementation would help yield insight.

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