具有不同旋转值的多个文本区域导致边框非常非常错误 [英] Multiple text areas with different rotation values causes borders to be very very wrong
问题描述
如果您有两个文本区域,一个除了 0 之外还有旋转值,另一个没有旋转值或值为 0,并且您将焦点从带旋转的一个标签"到不带旋转的那个.带/外旋转的 textArea 周围的边框将被旋转.如果您将非旋转文本字段的旋转值设置为非零数字,即使是 0.01,也可以解决问题,但这会导致文本渲染中出现大量其他问题,因此这不是解决方案.
If you have two textareas, one has a rotation value besides 0 and the other has no rotation value or a value of 0 and you 'tab' focus from the one w/rotation to the one w/out. The border around the textArea w/out rotation will be rotated. If you set the rotation value of the non-rotated text field to a non-zero number, even 0.01, it fixes the problem, this causes tons of other problems in text rendering though so its not a solution.
我发现将 focusThickness 样式设置为 0 会移除边框,这是一个很好的解决方案,但不是很好的解决方案,有人有更好的解决方案吗?下面是一些示例代码:
I found setting the focusThickness style to 0 removes the border, which is a good solution but not a great one, anybody got a better one? Here is some sample code:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:VBox width="100%" height="100%">
<mx:TextArea id="source" width="100%" fontWeight="bold" fontSize="20" height="50" rotation="5" />
<mx:TextArea id="dest" width="100%" height="50" />
</mx:VBox>
这是它的样子:替代文字 http://img.skitch.com/20091105-fftxukst1ncggynekatj6937nn.jpg/p>
推荐答案
这是一个扩展 TextArea 并覆盖 adjustFocusRect 方法以修复此错误的类.
Here is a class that extends TextArea and overrides the adjustFocusRect method to fix this bug.
package
{
import flash.display.DisplayObject;
import flash.geom.Point;
import mx.controls.TextArea;
import mx.core.IFlexDisplayObject;
import mx.core.IInvalidating;
import mx.core.IProgrammaticSkin;
import mx.core.mx_internal;
import mx.managers.IFocusManager;
import mx.styles.IStyleClient;
use namespace mx_internal;
public class TextArea2 extends TextArea
{
override protected function adjustFocusRect(obj:DisplayObject = null):void
{
super.adjustFocusRect(obj);
var focusObj:IFlexDisplayObject = IFlexDisplayObject(getFocusObject());
if (focusObj)
{
if ( !rotation ) {
DisplayObject(focusObj).rotation = 0;
}
}
}
}
}
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