通过 AppleScript 构建和运行 xcode 项目 [英] Build and Run an xcode project via AppleScript

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问题描述

我正在尝试构建一个 xcode 项目并通过 Applescript 通过 iPhone 模拟器运行它.我知道 xcodebuild 但它不允许您在模拟器中运行该应用程序.我已经非常接近下面的脚本了...

I'm trying to build an xcode project and run it through the iPhone Simulator via applescript. I'm aware of xcodebuild but it doesn't let you run the app in the simulator. I've gotten pretty close with the script below...

tell application "Xcode"
  set targetProject to project of active project document

  tell targetProject
    set active build configuration type to build configuration type "Debug"
    set active SDK to "iphonesimulator3.0"
  end tell

  if (build targetProject) is equal to "Build succeeded" then
    launch targetProject
  end if
end tell

...但构建命令似乎不遵守 active SDK 属性,它始终默认为项目的基础 SDK 设置(例如 iPhoneOS3.0 而不是 iPhonesimulator3.0)

... but the build command doesn't seem to obey the active SDK property, it always defaults to the project's base SDK setting (such as the iPhoneOS3.0 instead of iPhonesimulator3.0)

有没有办法告诉构建命令使用特定的 SDK?我在雪豹上使用 xcode 3.2.

Is there a way to tell the build command to use a specific SDK? I'm using xcode 3.2 on snow leopard.

推荐答案

这里有诀窍……你必须设置 SDKROOT 构建设置.这是我用来在当前层次结构中查找 xcode 项目、构建它并通过 xcode 运行它的 zsh 脚本.

Here is the trick... you have to set the SDKROOT build setting. Here is a zsh script I use to find the xcode project within the current hierarchy, build it, and run it via xcode.

#!/bin/zsh

BUILD_PATH=$(dirname $0)

while [[ -z $BUILD_FILE && $BUILD_PATH != "/" ]]; do
    BUILD_FILE=$(find $BUILD_PATH -name '*.xcodeproj' -maxdepth 1)
    BUILD_PATH=$(dirname $BUILD_PATH)
done

if [[ -z $BUILD_FILE ]]; then
    echo "Couldn't find an xcode project file in directory"
    exit 1
fi

# Applescript likes's : instead of / (because it's insane)
BUILD_FILE=${BUILD_FILE//\//:}

# Find the latest Simulator SDK
SIMULATOR_SDKS=( /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/*.sdk )

SIMULATOR_SDK=${SIMULATOR_SDKS[-1]} 
SIMULATOR_SDK_STRING=$(basename ${(L)SIMULATOR_SDK%.[a-z]*})

if [[ -z $SIMULATOR_SDK ]]; then
    echo "Couldn't find a simulator SDK"
    exit 1
fi


osascript <<SCRIPT
application "iPhone Simulator" quit
application "iPhone Simulator" activate

tell application "Xcode"
    open "$BUILD_FILE"
    set targetProject to project of active project document

    tell targetProject
        set active build configuration type to build configuration type "Debug"
        set active SDK to "$SIMULATOR_SDK_STRING"
        set value of build setting "SDKROOT" of build configuration "Debug" of active target to "$SIMULATOR_SDK"

        if (build targetProject) is equal to "Build succeeded" then
            launch targetProject
        else
            application "iPhone Simulator" quit
        end if
    end tell
end tell
SCRIPT

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