SwiftUI – 将数据从 SwiftUIView 传递到 SceneKit [英] SwiftUI – Passing data from SwiftUIView to SceneKit
问题描述
目标:使用 Scenekit (UIViewRepresentable) 控制 SwiftUI 视图的 SwiftUI 切换按钮
Goal: SwiftUI toggle button that controls a SwiftUI View with Scenekit (UIViewRepresentable)
//显示fps和计时信息等统计数据
// show statistics such as fps and timing information
我做了什么:这是 UIViewRepresentable ScenekitView
What I did: This is the UIViewRepresentable ScenekitView
import SwiftUI
import SceneKit
struct ScenekitView : UIViewRepresentable {
let scene = SCNScene(named: "art.scnassets/ship.scn")!
func makeUIView(context: Context) -> SCNView {
// create and add a camera to the scene
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
// place the camera
cameraNode.position = SCNVector3(x: 0, y: 0, z: 15)
// create and add a light to the scene
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light!.type = .omni
lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
scene.rootNode.addChildNode(lightNode)
// create and add an ambient light to the scene
let ambientLightNode = SCNNode()
ambientLightNode.light = SCNLight()
ambientLightNode.light!.type = .ambient
ambientLightNode.light!.color = UIColor.darkGray
scene.rootNode.addChildNode(ambientLightNode)
// retrieve the ship node
let ship = scene.rootNode.childNode(withName: "ship", recursively: true)!
// animate the 3d object
ship.runAction(SCNAction.repeatForever(SCNAction.rotateBy(x: 0, y: 2, z: 0, duration: 1)))
// retrieve the SCNView
let scnView = SCNView()
return scnView
}
func updateUIView(_ scnView: SCNView, context: Context) {
scnView.scene = scene
// allows the user to manipulate the camera
scnView.allowsCameraControl = true
// show statistics such as fps and timing information
scnView.showsStatistics = true
// configure the view
scnView.backgroundColor = UIColor.black
}
}
struct ScenekitView_Previews: PreviewProvider {
static var previews: some View {
ScenekitView()
}
}
这是控制Scenekit的菜单
This is the Menu to control Scenekit
import SwiftUI
struct Menu: View {
@State var showstats = false
var body: some View {
HStack {
Form {
Toggle(isOn:) {
Text("Stats")
}
}
.frame(width: 200.0)
Spacer()
}
}
}
struct Menu_Previews: PreviewProvider {
static var previews: some View {
Menu()
}
}
这是主场景,在 Scenekit 顶部有菜单:
And this is Main Scene, with Menu on top of Scenekit:
import SwiftUI
struct MainView: View {
var body: some View {
ZStack {
ScenekitView()
Menu()
}
}
}
问题:如何将数据从 ScenekitView 传递到 Menu,以便我可以切换和显示/隐藏统计信息?
Question: How can I pass data from ScenekitView to Menu, so I can toggle and show/hide stats?
我尝试了 ObservableObject 但无法使其工作.还研究了其他 SO 线程,但没有一个对我有用.
I tried ObservableObject but could not make it work. Also looked into other SO threads, but none worked for me.
非常感谢任何帮助!
为大家干杯
推荐答案
更新:2020 年 3 月 11 日.
Updated: March 11, 2020.
将数据传递给 updateNSView(_:context:)
或 updateUIView(_:context:)
您需要创建@State
和@Binding
属性的实例方法.
To pass data to
updateNSView(_:context:)
orupdateUIView(_:context:)
instance method you need to create@State
and@Binding
properties.
使用以下代码了解如何操作:
我已经为 macOS 编写了此代码,但您可以轻松地为 iOS 更改它:
I've written this code for macOS but you can easily change it for iOS:
import SwiftUI
import SceneKit
struct ContentView: View {
@State var stats: Bool = true
var body: some View {
HStack {
ScenekitView(showStats: $stats)
VStack {
Button(action: {
self.stats.toggle()
}, label: {
Text(self.stats ? "ON" : "OFF")
})
}
.frame(width: 150.0)
}
}
}
struct ScenekitView: NSViewRepresentable {
@Binding var showStats: Bool
let sceneView = SCNView(frame: .zero)
let scene = SCNScene(named: "art.scnassets/ship.scn")!
func scnScene(stat: Bool, context: Context) -> SCNView {
sceneView.scene = scene
sceneView.showsStatistics = stat
return sceneView
}
func makeNSView(context: Context) -> SCNView {
scnScene(stat: true, context: context)
}
func updateNSView(_ uiView: SCNView, context: Context) {
uiView.allowsCameraControl = true
uiView.backgroundColor = NSColor.black
uiView.showsStatistics = showStats
}
}
此外,您可以使用 Coordinator
对象和 delegate
到此协调器,以使用 control
属性切换对象并以 60 fps 更新 renderer()
方法(例如).
Additionally you can use
Coordinator
object anddelegate
to this coordinator for switching objects usingcontrol
property and for updating anything at 60 fps insiderenderer()
method (for example).
在这种情况下,您不需要使用 updateNSView()
或 updateUIView()
方法:
In this case you do not need to use updateNSView()
or updateUIView()
method:
struct ScenekitView: NSViewRepresentable {
@Binding var showStats: Bool
let sceneView = SCNView(frame: .zero)
let scene = SCNScene(named: "art.scnassets/ship.scn")!
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
final class Coordinator: NSObject, SCNSceneRendererDelegate {
var control: ScenekitView
init(_ control: ScenekitView) {
self.control = control
}
func renderer(_ renderer: SCNSceneRenderer,
updateAtTime time: TimeInterval) {
control.sceneView.showsStatistics = control.showStats
for i in 0...255 {
control.sceneView.backgroundColor = NSColor(
red: CGFloat(arc4random_uniform(UInt32(i))),
green: CGFloat(arc4random_uniform(UInt32(i))),
blue: CGFloat(arc4random_uniform(UInt32(i))),
alpha: 1.0)
}
}
}
func scnScene(stat: Bool, context: Context) -> SCNView {
sceneView.scene = scene
sceneView.showsStatistics = stat
sceneView.delegate = context.coordinator
return sceneView
}
func makeNSView(context: Context) -> SCNView {
scnScene(stat: true, context: context)
}
func updateNSView(_ uiView: SCNView, context: Context) { }
}
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