ARKit 3.5 – 如何使用 LiDAR 从新 iPad Pro 导出 OBJ? [英] ARKit 3.5 – How to export OBJ from new iPad Pro with LiDAR?
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问题描述
如何将最新的 iPad Pro 上新的 SceneReconstruction
API 生成的 ARMeshGeometry
导出到 .obj
文件中?
How can I export the ARMeshGeometry
generated by the new SceneReconstruction
API on the latest iPad Pro to an .obj
file?
这是SceneReconstruction 文档.
推荐答案
从 Apple 的 Visualising 开始Scene Scemantics 示例应用程序,您可以从第一个锚点检索 ARMeshGeometry 对象在框架中.
Starting with Apple's Visualising Scene Scemantics sample app, you can retrieve the ARMeshGeometry object from the first anchor in the frame.
导出数据最简单的方法是首先将其转换为 MDLMesh:
The easiest approach to exporting the data is to first convert it to an MDLMesh:
extension ARMeshGeometry {
func toMDLMesh(device: MTLDevice) -> MDLMesh {
let allocator = MTKMeshBufferAllocator(device: device);
let data = Data.init(bytes: vertices.buffer.contents(), count: vertices.stride * vertices.count);
let vertexBuffer = allocator.newBuffer(with: data, type: .vertex);
let indexData = Data.init(bytes: faces.buffer.contents(), count: faces.bytesPerIndex * faces.count * faces.indexCountPerPrimitive);
let indexBuffer = allocator.newBuffer(with: indexData, type: .index);
let submesh = MDLSubmesh(indexBuffer: indexBuffer,
indexCount: faces.count * faces.indexCountPerPrimitive,
indexType: .uInt32,
geometryType: .triangles,
material: nil);
let vertexDescriptor = MDLVertexDescriptor();
vertexDescriptor.attributes[0] = MDLVertexAttribute(name: MDLVertexAttributePosition,
format: .float3,
offset: 0,
bufferIndex: 0);
vertexDescriptor.layouts[0] = MDLVertexBufferLayout(stride: vertices.stride);
return MDLMesh(vertexBuffer: vertexBuffer,
vertexCount: vertices.count,
descriptor: vertexDescriptor,
submeshes: [submesh]);
}
}
拥有 MDLMesh 后,导出为 OBJ 文件轻而易举:
Once you have the MDLMesh, exporting to an OBJ file is a breeze:
@IBAction func exportMesh(_ button: UIButton) {
let meshAnchors = arView.session.currentFrame?.anchors.compactMap({ $0 as? ARMeshAnchor });
DispatchQueue.global().async {
let directory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0];
let filename = directory.appendingPathComponent("MyFirstMesh.obj");
guard let device = MTLCreateSystemDefaultDevice() else {
print("metal device could not be created");
return;
};
let asset = MDLAsset();
for anchor in meshAnchors! {
let mdlMesh = anchor.geometry.toMDLMesh(device: device);
asset.add(mdlMesh);
}
do {
try asset.export(to: filename);
} catch {
print("failed to write to file");
}
}
}
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