ARKit:如何将 UIView 添加到 ARKit 场景? [英] ARKit: How can I add a UIView to ARKit Scene?
问题描述
我正在使用 ARKit 进行 AR 项目.
I am working on an AR project using ARKit.
我想在 ARKit 场景中添加一个 UIView.当我点击一个对象时,我想以该对象旁边的弹出窗口"形式获取信息.此信息位于 UIView 中.
I want to add a UIView to ARKit Scene. When I tap on an object, I want to get information as a "pop-up" next to the object. This information is in a UIView.
是否可以将此 UIView 添加到 ARKit 场景中?我将此 UIView 设置为场景,然后我该怎么办?我可以给它一个节点,然后将它添加到 ARKit 场景中吗?如果是这样,它是如何工作的?
Is it possible to add this UIView to ARKit Scene? I set up this UIView as a scene and what can I do then? Can I give it a node and then add it to the ARKit Scene? If so, how it works?
或者有其他方法吗?
谢谢!
我的 SecondViewController 的代码
Code of my SecondViewController
class InformationViewController: UIViewController {
@IBOutlet weak var secondView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
self.view = secondView
}
}
编辑 2:firstViewController 中的代码
EDIT 2: Code in firstViewController
guard let secondViewController = storyboard?.instantiateViewController(withIdentifier: "SecondViewController") as? SecondViewController else {
print ("No secondController")
return
}
let plane = SCNPlane(width: CGFloat(0.1), height: CGFloat(0.1))
plane.firstMaterial?.diffuse.contents = secondViewController.view
let node = SCNNode(geometry: plane)
我只看到飞机的白屏,而不是视图.
I only get a white screen of a plane, not the view.
推荐答案
实现这一目标的最简单(尽管未公开)方法是将视图控制器支持的 UIView
设置为材质的漫反射内容在 SCNPlane
(或任何其他几何图形上,但由于显而易见的原因,它最适合平面).
The simplest (although undocumented) way to achieve that is to set a UIView
backed by a view controller as diffuse contents of a material on a SCNPlane
(or any other geometry really, but it works best with planes for obvious reasons).
let plane = SCNPlane()
plane.firstMaterial?.diffuse.contents = someViewController.view
let planeNode = SCNNode(geometry: plane)
您必须将视图控制器保留在某处,否则它将被释放并且平面将不可见.只使用 UIView
而没有任何 UIViewController
会抛出错误.
You will have to persist the view controller somewhere otherwise it's going to be released and plane will not be visible. Using just a UIView
without any UIViewController
will throw an error.
它最好的一点是它保留了所有手势,并且实际上就像一个简单的视图一样工作.例如,如果您使用 UITableViewController
的视图,您将能够在场景中直接滚动它.
The best thing about it is that it keeps all of the gestures and practically works just as a simple view. For example, if you use UITableViewController
's view you will be able to scroll it right inside a scene.
我没有在 iOS 10 及更低版本上测试过它,但到目前为止它一直在 iOS 11 上运行.适用于普通 SceneKit 场景和 ARKit.
I haven't tested it on iOS 10 and lower, but it's been working on iOS 11 so far. Works both in plain SceneKit scenes and with ARKit.
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