在 ARKIT 中为 3D 对象添加阴影 [英] Add shadow to a 3D Object in ARKIT

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本文介绍了在 ARKIT 中为 3D 对象添加阴影的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

任何人都可以建议我如何以编程方式向 3D 对象添加阴影.请看下图.我想以同样的方式在椅子下以编程方式添加阴影.

Can anyone please suggest me on how to add a shadow to a 3D object programmatically. Please see the below image. I want the same way to add a shadow under the chair programmatically.

推荐答案

    // To Add Shadow on 3D Model Just Copy Paste this code and it will appear a shadow of 3D Model on Ground

    let flourPlane = SCNFloor()
    let groundPlane = SCNNode()
    let groundMaterial = SCNMaterial()
    groundMaterial.lightingModel = .constant
    groundMaterial.writesToDepthBuffer = true
    groundMaterial.colorBufferWriteMask = []
    groundMaterial.isDoubleSided = true
    flourPlane.materials = [groundMaterial]
    groundPlane.geometry = flourPlane
    //
    mainNode.addChildNode(groundPlane)
    // Create a ambient light
    let ambientLight = SCNNode()
    ambientLight.light = SCNLight()
    ambientLight.light?.shadowMode = .deferred
    ambientLight.light?.color = UIColor.white
    ambientLight.light?.type = SCNLight.LightType.ambient
    ambientLight.position = SCNVector3(x: 0,y: 5,z: 0)
    // Create a directional light node with shadow
    let myNode = SCNNode()
    myNode.light = SCNLight()
    myNode.light?.type = SCNLight.LightType.directional
    myNode.light?.color = UIColor.white
    myNode.light?.castsShadow = true
    myNode.light?.automaticallyAdjustsShadowProjection = true
    myNode.light?.shadowSampleCount = 64
    myNode.light?.shadowRadius = 16
    myNode.light?.shadowMode = .deferred
    myNode.light?.shadowMapSize = CGSize(width: 2048, height: 2048)
    myNode.light?.shadowColor = UIColor.black.withAlphaComponent(0.75)
    myNode.position = SCNVector3(x: 0,y: 5,z: 0)
    myNode.eulerAngles = SCNVector3(-Float.pi / 2, 0, 0)
    // Add the lights to the container
    mainNode.addChildNode(ambientLight)
    mainNode.addChildNode(myNode)
    // End

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