为什么 .NET 中的多维数组比普通数组慢? [英] Why are multi-dimensional arrays in .NET slower than normal arrays?
问题描述
我向大家道歉.当我实际上想说多维数组"时,我使用了术语锯齿状数组"(如下面的示例所示).我为使用不正确的名称道歉.我实际上发现锯齿状数组比多维数组更快!我已经添加了对锯齿状阵列的测量.
我今天尝试使用 jagged 多维数组,但发现它的性能不如我预期的那样.使用一维数组并手动计算索引比使用二维数组快得多(几乎两倍).我使用 1024*1024
数组(初始化为随机值)编写了一个测试,迭代 1000 次,在我的机器上得到以下结果:
sum(double[], int): 2738 ms (100%)sum(double[,]): 5019 毫秒 (183%)总和(双 [][]):2540 毫秒(93%)
这是我的测试代码:
public static double sum(double[] d, int l1) {//假设数组是矩形的双和 = 0;int l2 = d.Length/l1;for (int i = 0; i
进一步调查表明,第二种方法的 IL 比第一种方法的 IL 大 23%.(代码大小 68 与 52.)这主要是由于调用了 System.Array::GetLength(int)
.编译器还为 jagged 多维数组发出对 Array::Get
的调用,而它只是为简单数组调用 ldelem
.
所以我想知道,为什么通过多维数组访问比普通数组慢?我会假设编译器(或 JIT)会做一些类似于我在我的第一种方法中所做的事情,但事实并非如此.
你能帮我理解为什么会这样吗?
<小时>更新:根据 Henk Holterman 的建议,这里是 TestTime
的实现:
public static void TestTime(Func action, T obj,int 迭代){秒表 秒表 = Stopwatch.StartNew();for (int i = 0; i <迭代次数; ++i)动作(对象);Console.WriteLine(action.Method.Name + " take " + 秒表.Elapsed);}public static void TestTime(Func action, T1 obj1,T2 obj2,int 迭代){秒表 秒表 = Stopwatch.StartNew();for (int i = 0; i <迭代次数; ++i)动作(对象1,对象2);Console.WriteLine(action.Method.Name + " take " + 秒表.Elapsed);}
下界为 0 的单维数组与 IL 中的多维或非 0 下界数组是不同的类型 (vector
vs array
IIRC).vector
使用起来更简单 - 要获取元素 x,您只需执行 pointer + size * x
.对于array
,你必须对一维数组做pointer + size * (x-lower bound)
,并且对你添加的每个维度做更多的算术.>
基本上,CLR 针对更常见的情况进行了优化.
Edit: I apologize everybody. I used the term "jagged array" when I actually meant to say "multi-dimensional array" (as can be seen in my example below). I apologize for using the incorrect name. I actually found jagged arrays to be faster than multi-dimensional ones! I have added my measurements for jagged arrays.
I was trying to use a jagged multi-dimensional array today, when I noticed that it's performance is not as I would have expected. Using a single-dimensional array and manually calculating indices was much faster (almost two times) than using a 2D array. I wrote a test using 1024*1024
arrays (initialized to random values), for 1000 iterations, and I got the following results on my machine:
sum(double[], int): 2738 ms (100%)
sum(double[,]): 5019 ms (183%)
sum(double[][]): 2540 ms ( 93%)
This is my test code:
public static double sum(double[] d, int l1) {
// assuming the array is rectangular
double sum = 0;
int l2 = d.Length / l1;
for (int i = 0; i < l1; ++i)
for (int j = 0; j < l2; ++j)
sum += d[i * l2 + j];
return sum;
}
public static double sum(double[,] d) {
double sum = 0;
int l1 = d.GetLength(0);
int l2 = d.GetLength(1);
for (int i = 0; i < l1; ++i)
for (int j = 0; j < l2; ++j)
sum += d[i, j];
return sum;
}
public static double sum(double[][] d) {
double sum = 0;
for (int i = 0; i < d.Length; ++i)
for (int j = 0; j < d[i].Length; ++j)
sum += d[i][j];
return sum;
}
public static void Main() {
Random random = new Random();
const int l1 = 1024, l2 = 1024;
double[ ] d1 = new double[l1 * l2];
double[,] d2 = new double[l1 , l2];
double[][] d3 = new double[l1][];
for (int i = 0; i < l1; ++i) {
d3[i] = new double[l2];
for (int j = 0; j < l2; ++j)
d3[i][j] = d2[i, j] = d1[i * l2 + j] = random.NextDouble();
}
//
const int iterations = 1000;
TestTime(sum, d1, l1, iterations);
TestTime(sum, d2, iterations);
TestTime(sum, d3, iterations);
}
Further investigation showed that the IL for the second method is 23% larger than that of the first method. (Code size 68 vs 52.) This is mostly due to calls to System.Array::GetLength(int)
. The compiler also emits calls to Array::Get
for the jagged multi-dimensional array, whereas it simply calls ldelem
for the simple array.
So I am wondering, why is access through multi-dimensional arrays slower than normal arrays? I would have assumed the compiler (or JIT) would do something similar to what I did in my first method, but this was not actually the case.
Could you plese help me understand why this is happening the way it is?
Update: Following Henk Holterman's suggestion, here is the implementation of TestTime
:
public static void TestTime<T, TR>(Func<T, TR> action, T obj,
int iterations)
{
Stopwatch stopwatch = Stopwatch.StartNew();
for (int i = 0; i < iterations; ++i)
action(obj);
Console.WriteLine(action.Method.Name + " took " + stopwatch.Elapsed);
}
public static void TestTime<T1, T2, TR>(Func<T1, T2, TR> action, T1 obj1,
T2 obj2, int iterations)
{
Stopwatch stopwatch = Stopwatch.StartNew();
for (int i = 0; i < iterations; ++i)
action(obj1, obj2);
Console.WriteLine(action.Method.Name + " took " + stopwatch.Elapsed);
}
Single dimensional arrays with a lower bound of 0 are a different type to either multi-dimensional or non-0 lower bound arrays within IL (vector
vs array
IIRC). vector
is simpler to work with - to get to element x, you just do pointer + size * x
. For an array
, you have to do pointer + size * (x-lower bound)
for a single dimensional array, and yet more arithmetic for each dimension you add.
Basically the CLR is optimised for the vastly more common case.
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